Files
bl/logic/controller/talk.go
昔念 36ca75aa03 ```
refactor(item): 优化物品添加逻辑并移除冗余代码

- 修改 ItemAdd 方法签名,从可变参数改为两个独立参数 itemId 和 itemCnt
- 移除了对 model.ItemInfo 的依赖,简化调用方式
- 更新所有调用 ItemAdd 的地方以适配新接口
- 删除未使用的 imports 和注释掉的旧配置加载逻辑
- 修复购买物品时金币扣除与物品发放的一致性问题
- 增加玩家操作消耗塞尔豆的扣费逻辑(如宠物治疗、技能设置等)

此变更提升了代码简洁性和一致性,并增强了业务逻辑的准确性。
```
2025-12-08 21:11:12 +08:00

55 lines
1.5 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/item"
"blazing/logic/service/player"
"blazing/modules/blazing/service"
dict "blazing/modules/dict/service"
"github.com/gogf/gf/v2/util/gconv"
"github.com/gogf/gf/v2/util/grand"
)
func (h Controller) Talk(data *item.TalkCountInboundInfo, c *player.Player) (result *item.TalkCountOutboundInfo, err errorcode.ErrorCode) {
result = &item.TalkCountOutboundInfo{}
cid, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
if !ok {
return result, errorcode.ErrorCodes.ErrResourceUnavailable
}
result.GiftCount = uint32(cid)
return result, 0
}
//var talkcacche = make(map[string]uint32)
func (h Controller) TalkCate(data *item.TalkCateInboundInfo, c *player.Player) (result *item.DayTalkInfo, err errorcode.ErrorCode) {
result = &item.DayTalkInfo{}
result.OutList = make([]item.CateInfo, 0)
_, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
if !ok {
return result, errorcode.ErrorCodes.ErrResourceUnavailable
}
//更新次数
config := service.TalkConfigServiceS.GetCache(int(data.ID))
for _, v := range config {
count := grand.N(int(v.ItemMinCount), int(v.ItemMaxCount))
r := dict.DictInfoServiceS.DataID("fusion")
trueitemid := gconv.Uint32(r[gconv.Uint32(v.ItemID)].Remark)
ret := c.ItemAdd(trueitemid, uint32(count))
if ret {
result.OutList = append(result.OutList, item.CateInfo{ID: trueitemid, Count: uint32(count)})
}
}
c.Service.Talk.Update(int(data.ID))
return result, 0
}