refactor(item): 优化物品添加逻辑并移除冗余代码 - 修改 ItemAdd 方法签名,从可变参数改为两个独立参数 itemId 和 itemCnt - 移除了对 model.ItemInfo 的依赖,简化调用方式 - 更新所有调用 ItemAdd 的地方以适配新接口 - 删除未使用的 imports 和注释掉的旧配置加载逻辑 - 修复购买物品时金币扣除与物品发放的一致性问题 - 增加玩家操作消耗塞尔豆的扣费逻辑(如宠物治疗、技能设置等) 此变更提升了代码简洁性和一致性,并增强了业务逻辑的准确性。 ```
55 lines
1.5 KiB
Go
55 lines
1.5 KiB
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/item"
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"blazing/logic/service/player"
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"blazing/modules/blazing/service"
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dict "blazing/modules/dict/service"
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"github.com/gogf/gf/v2/util/gconv"
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"github.com/gogf/gf/v2/util/grand"
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)
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func (h Controller) Talk(data *item.TalkCountInboundInfo, c *player.Player) (result *item.TalkCountOutboundInfo, err errorcode.ErrorCode) {
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result = &item.TalkCountOutboundInfo{}
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cid, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
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if !ok {
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return result, errorcode.ErrorCodes.ErrResourceUnavailable
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}
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result.GiftCount = uint32(cid)
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return result, 0
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}
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//var talkcacche = make(map[string]uint32)
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func (h Controller) TalkCate(data *item.TalkCateInboundInfo, c *player.Player) (result *item.DayTalkInfo, err errorcode.ErrorCode) {
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result = &item.DayTalkInfo{}
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result.OutList = make([]item.CateInfo, 0)
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_, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
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if !ok {
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return result, errorcode.ErrorCodes.ErrResourceUnavailable
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}
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//更新次数
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config := service.TalkConfigServiceS.GetCache(int(data.ID))
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for _, v := range config {
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count := grand.N(int(v.ItemMinCount), int(v.ItemMaxCount))
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r := dict.DictInfoServiceS.DataID("fusion")
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trueitemid := gconv.Uint32(r[gconv.Uint32(v.ItemID)].Remark)
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ret := c.ItemAdd(trueitemid, uint32(count))
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if ret {
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result.OutList = append(result.OutList, item.CateInfo{ID: trueitemid, Count: uint32(count)})
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}
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}
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c.Service.Talk.Update(int(data.ID))
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return result, 0
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}
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