refactor(fight/effect): 统一效果初始化接口,重构效果类型管理并优化参数传递逻辑
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@@ -13,7 +13,7 @@ type Effect1 struct {
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}
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func init() {
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input.InitSkillEffect(1, &Effect1{})
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input.InitEffect(input.EffectType.Skill, 1, &Effect1{})
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}
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