Files
bl/logic/controller/fight_boss野怪和地图怪.go
昔念 23027ccfde
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```
feat(game): 完善宠物融合逻辑和野外BOSS战斗机制

- 在玩家挑战野外BOSS时添加新的ger变量控制捕捉状态
- 当BOSS被标记为已捕捉(isCapture==1)时同步设置ger为-1
- 将怪物等级参数改为使用ger变量传递
- 重构宠物融合服务的数据处理逻辑
- 优化融合结果的权重随机算法
- 添加默认融合配置的查询方法
- 统一错误处理和返回值逻辑
```
2026-03-30 21:03:00 +08:00

237 lines
6.2 KiB
Go

package controller
import (
"blazing/common/data"
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"strings"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/player"
configmodel "blazing/modules/config/model"
"blazing/modules/config/service"
"blazing/modules/player/model"
"github.com/gogf/gf/v2/util/gconv"
"github.com/gogf/gf/v2/util/grand"
)
// PlayerFightBoss 挑战地图boss
// data: 包含挑战Boss信息的输入数据
// player: 当前玩家对象
// 返回: 战斗结果和错误码
func (Controller) PlayerFightBoss(data1 *fight.ChallengeBossInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
r := p.CanFight()
if p.CanFight() != 0 {
return nil, r
}
var monster *model.PetInfo
monsterInfo := &model.PlayerInfo{}
mdata := service.NewMapNodeService().GetDataNode(p.Info.MapID, data1.BossId)
if mdata == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
var bosinfo []configmodel.BossConfig
switch len(mdata.BossIds) {
case 0:
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
case 1:
bosinfo = service.NewBossService().Get(mdata.BossIds[0])
default:
bosinfo = service.NewBossService().Get(mdata.BossIds[grand.Intn(len(mdata.BossIds))])
}
if len(bosinfo) == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
dv := 24
ger := 0
if bosinfo[0].IsCapture == 1 {
dv = -1
ger = -1
}
for i, bm := range bosinfo {
monster = model.GenPetInfo(
gconv.Int(bm.MonID), dv, //24个体
-1,
0, //野怪没特性
int(bm.Lv), nil, ger)
monster.CatchTime = uint32(i)
monster.ConfigBoss(bm.PetBaseConfig)
effects := service.NewEffectService().Args(bm.Effect)
for _, v := range effects {
monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
Idx: uint16(v.SeIdx),
EID: gconv.Uint16(v.Eid),
Args: gconv.Ints(v.Args),
})
}
monsterInfo.PetList = append(monsterInfo.PetList, *monster)
}
if bosinfo[0].IsCapture == 1 {
monsterInfo.PetList[0].ShinyInfo = make([]data.GlowFilter, 0)
if grand.Meet(1, 500) {
monsterInfo.PetList[0].RandomByWeightShiny()
}
}
monsterInfo.Nick = mdata.NodeName //xmlres.PetMAP[int(monster.ID)].DefName
if len(monsterInfo.PetList) == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
p.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC
p.Fightinfo.Mode = info.BattleMode.MULTI_MODE
ai := player.NewAI_player(monsterInfo)
ai.CanCapture = bosinfo[0].IsCapture
if bosinfo[0].IsCapture != 0 {
ai.CanCapture = xmlres.PetMAP[int(monster.ID)].CatchRate
if xmlres.PetMAP[int(monster.ID)].CatchRate == 0 {
ai.CanCapture = 0
}
}
ai.Prop[0] = 2
var fighc *fight.FightC
fighc, _ = fight.NewFight(p, ai, p.GetPetInfo(100), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
if mdata.WinBonusID != 0 {
if len(bosinfo[0].Rule) == 0 {
if foi.Reason == 0 && foi.WinnerId == p.Info.UserID {
p.SptCompletedTask(mdata.WinBonusID, 1)
}
} else {
//说明是带规则的
iswin := true
for _, v := range service.NewFightRuleService().GetByRuleIdxs(bosinfo[0].Rule) {
r := input.GetRule(int64(v.RuleIdx))
if r != nil {
r.SetArgs(v.Args...)
if !(r.Exec(fighc, &foi)) {
iswin = false
break
}
}
}
if iswin {
p.SptCompletedTask(mdata.WinBonusID, 1)
}
}
}
//p.Done.Exec(model.MilestoneMode.BOSS, []uint32{p.Info.MapID, data.BossId, uint32(foi.Reason)}, nil)
})
return nil, -1
}
// OnPlayerFightNpcMonster 战斗野怪
// data: 包含战斗野怪信息的输入数据
// player: 当前玩家对象
// 返回: 战斗结果和错误码
func (Controller) OnPlayerFightNpcMonster(data1 *fight.FightNpcMonsterInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
r := p.CanFight()
if p.CanFight() != 0 {
return nil, r
}
if data1.Number > 9 {
return nil, errorcode.ErrorCodes.ErrSystemError
}
refPet := p.Data[data1.Number]
if refPet.ID == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
monster := model.GenPetInfo(
int(refPet.GetID()), -1,
-1,
0, //野怪没特性
int(refPet.GetLevel()),
refPet.ShinyInfo, -1)
monster.CatchMap = p.Info.MapID //设置当前地图
if refPet.Ext != 0 {
if grand.Meet(1, 500) {
monster.RandomByWeightShiny()
}
}
monsterInfo := &model.PlayerInfo{}
monsterInfo.Nick = xmlres.PetMAP[int(monster.ID)].DefName
monsterInfo.PetList = append(monsterInfo.PetList, *monster)
ai := player.NewAI_player(monsterInfo)
ai.CanCapture = refPet.IsCapture //handleNPCFightSpecial(monster.ID)
p.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC //打野怪
p.Fightinfo.Mode = info.BattleMode.MULTI_MODE //多人模式
fight.NewFight(p, ai, p.GetPetInfo(100), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
//p.Done.Exec(model.MilestoneMode.Moster, []uint32{p.Info.MapID, monsterInfo.PetList[0].ID, uint32(foi.Reason)}, nil)
if foi.Reason == 0 && foi.WinnerId == p.Info.UserID && p.CanGet() {
exp := uint32(xmlres.PetMAP[int(monster.ID)].YieldingExp) * monster.Level / 7
addlevel, poolevel := p.CanGetExp()
addexp := gconv.Float32(addlevel * gconv.Float32(exp))
poolexp := gconv.Float32(poolevel) * gconv.Float32((exp))
items := &info.S2C_GET_BOSS_MONSTER{}
p.ItemAdd(3, int64(poolexp+addexp))
items.ADDitem(3, uint32(poolexp))
p.AddPetExp(foi.Winpet, int64(addexp))
pettype := int64(xmlres.PetMAP[int(refPet.GetID())].Type)
if p.CanGetItem() {
item := p.GetSpace().GetDrop()
if item != 0 {
count := int64(grand.N(1, 2))
ok := p.ItemAdd(item, count)
if ok {
items.ADDitem(uint32(item), uint32(count))
}
}
}
if monster.IsShiny() && p.CanGetXUAN() && pettype < 16 {
xuan := 400686 + pettype
count := uint32(grand.N(1, 2))
ok := p.ItemAdd(xuan, int64(count))
if ok {
items.ADDitem(uint32(xuan), count)
}
}
p.SendPackCmd(8004, items)
evs := gconv.Int64s(strings.Split(xmlres.PetMAP[int(monster.ID)].YieldingEV, " "))
foi.Winpet.AddEV(evs)
//取消累计学习力掉落
// if leve == 8 {
// items.EV = lo.Sum(evs) - 1
// p.Info.EVPool += lo.Sum(evs) //给予累计学习力
// }
}
})
return nil, -1
}