```
feat(fight): 添加擂台系统相关功能与协议支持 新增了擂台系统相关的消息结构体和处理逻辑,包括: - 添加了多个与擂台交互的命令结构体(如 ARENA_SET_OWENR、ARENA_FIGHT_OWENR 等) - 实现了玩家发送擂台信息的方法 Send_ARENA_GET_INFO - 在 Space 结构中增加了擂台相关信息及操作方法 Can_ARENA 和 UP_ARENA - 修复了一个伤害计算公式错误,将乘法修正为除法 - 当
This commit is contained in:
73
logic/controller/fight_leitai.go
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73
logic/controller/fight_leitai.go
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@@ -0,0 +1,73 @@
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package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/fight"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/player"
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"blazing/logic/service/space"
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)
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// public static const ARENA_SET_OWENR:uint = 2417;
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// 如果星际擂台上无人,站到星际擂台的包
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// 前端到后端无数据内容 空包
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// 后端到前端无数据内容 空包
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// 都需要通过2419包广播更新擂台状态
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func (h Controller) ARENA_SET_OWENR(data *fight.ARENA_SET_OWENR, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if c.CanFight() {
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space.GetSpace(c.Info.MapID).UP_ARENA(c, 1)
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}
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return
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}
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// public static const ARENA_FIGHT_OWENR:uint = 2418;
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// 挑战擂台的包
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// 前端到后端无数据内容 空包
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// 后端到前端无数据内容 空包
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// 还是后端主动发送2503的包给双方前端后 等待前端加载完毕 主动发送2404包通知后端开始战斗
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// 并不会通知对方是否接受挑战。只要有人挑战就直接进入对战
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func (h Controller) ARENA_FIGHT_OWENR(data *fight.ARENA_FIGHT_OWENR, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if !c.CanFight() {
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return
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}
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t := space.GetSpace(c.Info.MapID).Can_ARENA(c)
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if t != nil {
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fight.NewFight(info.BattleMode.SINGLE_MODE, info.BattleStatus.FIGHT_WITH_PLAYER, t, c) ///开始对战,房主方以及被邀请方
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}
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return
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}
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// 获取星际擂台信息的包 进入空间站地图前端会发送请求包 或者 有人站到星际擂台上后 广播回包
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// 前端到后端无数据内容
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// 后端到前端
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func (h Controller) ARENA_GET_INFO(data *fight.ARENA_GET_INFO, c *player.Player) (result *info.S2C_ARENA_GET_INFO, err errorcode.ErrorCode) {
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result = &space.GetSpace(c.Info.MapID).ARENA
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return
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}
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// public static const ARENA_UPFIGHT:uint = 2420;
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// 放弃擂台挑战的包
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// 前端到后端无数据内容
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// 后端到前端无数据内容
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// 都需要通过2419包广播更新擂台状态
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func (h Controller) ARENA_UPFIGHT(data *fight.ARENA_UPFIGHT, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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space.GetSpace(c.Info.MapID).UP_ARENA(c, 0)
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//result = &info.S2C_ARENA_GET_INFO{}
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return
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}
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func (h Controller) ARENA_OWENR_ACCE(data *fight.ARENA_OWENR_ACCE, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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space.GetSpace(c.Info.MapID).UP_ARENA(c, 3)
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//result = &info.S2C_ARENA_GET_INFO{}
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return
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}
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// public static const ARENA_OWENR_ACCE:uint = 2422;
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// 此包为擂台战对战结束后 胜方前端会发送给后端 具体作用为通知后端发送2419包更新擂台信息。
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// 前端到后端无数据内容
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// 后端到前端无数据内容
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// public static const ARENA_OWENR_OUT:uint = 2423;
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// 此包不清楚具体怎么触发 但已知此包为后端主动发送。不清楚什么情况下回用到
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@@ -11,6 +11,7 @@ type PlayerI interface {
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SendPack(b []byte) error
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SendReadyToFightInfo(info.FightStartOutboundInfo)
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SendNoteReadyToFightInfo(info.NoteReadyToFightInfo)
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Send_ARENA_GET_INFO(b info.S2C_ARENA_GET_INFO)
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SendFightEndInfo(info.FightOverInfo)
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GetInfo() *model.PlayerInfo
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SendAttackValue(info.AttackValueS)
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@@ -35,6 +35,24 @@ type StartPetWarInboundInfo struct {
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Head player.TomeeHeader `cmd:"2431" struc:"[0]pad"`
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}
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type ARENA_SET_OWENR struct {
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Head player.TomeeHeader `cmd:"2417" struc:"[0]pad"`
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}
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type ARENA_FIGHT_OWENR struct {
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Head player.TomeeHeader `cmd:"2418" struc:"[0]pad"`
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}
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type ARENA_GET_INFO struct {
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Head player.TomeeHeader `cmd:"2419" struc:"[0]pad"`
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}
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type ARENA_UPFIGHT struct {
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Head player.TomeeHeader `cmd:"2420" struc:"[0]pad"`
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}
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type ARENA_OWENR_ACCE struct {
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Head player.TomeeHeader `cmd:"2422" struc:"[0]pad"`
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}
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// 表示"宠物王加入"的入站消息数据
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type PetKingJoinInboundInfo struct {
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Head player.TomeeHeader `cmd:"2413" struc:"[0]pad"`
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@@ -37,7 +37,7 @@ func (e *Effect89) Skill_Useed() bool {
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return true
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}
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.DamageZone.Damage.Mul(decimal.NewFromInt(int64(e.Args()[1]))))
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.DamageZone.Damage.Div(decimal.NewFromInt(int64(e.Args()[1]))))
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return true
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}
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@@ -177,7 +177,13 @@ type NoteUseSkillOutboundInfo struct {
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FirstAttackInfo AttackValue // 本轮先手的精灵在释放技能结束后的状态
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SecondAttackInfo AttackValue // 本轮后手的精灵在释放技能结束后的状态
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}
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type S2C_ARENA_GET_INFO struct {
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Flag uint32 // 0=清除ArenaInfo(flag为0时其他字段全为空) 1=站上擂台的信息 2=挑战中的信息
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Id uint32
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Nick string `struc:"[16]byte"`
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HostWins uint32 // 应该是擂台人的连胜数
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ChallengerID uint32 // 挑战者的userid
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}
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type FightStartOutboundInfo struct {
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// @UInt long类型
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IsCanAuto uint32 `fieldDesc:"是否自动 默认给0 怀疑是自动战斗器使用的" `
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@@ -51,3 +51,6 @@ func (p *AI_player) SendChangePet(info.ChangePetInfo) {
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func (lw *AI_player) SendLoadPercent(info.LoadPercentOutboundInfo) {
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}
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func (p *AI_player) Send_ARENA_GET_INFO(b info.S2C_ARENA_GET_INFO) {
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}
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@@ -21,6 +21,10 @@ func (p *Player) SendReadyToFightInfo(b info.FightStartOutboundInfo) {
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t1 := NewTomeeHeader(2504, p.Info.UserID)
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p.SendPack(t1.Pack(&b))
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}
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func (p *Player) Send_ARENA_GET_INFO(b info.S2C_ARENA_GET_INFO) {
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t1 := NewTomeeHeader(2419, p.Info.UserID)
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p.SendPack(t1.Pack(&b))
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}
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func (p *Player) SendNoteReadyToFightInfo(b info.NoteReadyToFightInfo) {
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t1 := NewTomeeHeader(2503, p.Info.UserID)
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@@ -309,8 +309,9 @@ func LeaveMap(c common.PlayerI) {
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if c.GetInfo().MapID == 0 {
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return
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}
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t := NewTomeeHeader(2002, c.GetInfo().UserID)
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t := NewTomeeHeader(2002, c.GetInfo().UserID)
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space.GetSpace(c.GetInfo().MapID).UP_ARENA(c, 0) //退出擂台
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space.GetSpace(c.GetInfo().MapID).User.Range(func(k uint32, v common.PlayerI) (stop bool) {
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if k != c.GetInfo().UserID {
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1
logic/service/space/arena.go
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1
logic/service/space/arena.go
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@@ -0,0 +1 @@
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package space
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@@ -4,6 +4,7 @@ import (
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"blazing/common/data/xmlres"
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"blazing/common/utils"
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"blazing/logic/service/common"
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"blazing/logic/service/fight/info"
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csmap "github.com/mhmtszr/concurrent-swiss-map"
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)
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@@ -13,12 +14,69 @@ type Space struct {
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User *csmap.CsMap[uint32, common.PlayerI] // 存储玩家数据的map,键为玩家ID
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CanRefresh bool //是否能够刷怪
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//ID uint32 // 地图ID
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Name string //地图名称
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Name string //地图名称
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ARENA info.S2C_ARENA_GET_INFO
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ARENA_Player common.PlayerI
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// DefaultPos model.Pos //默认位置DefaultPos
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//Positions map[uint32]model.Pos //从上一个地图跳转后默认位置 无任何写操作
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}
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func (s *Space) Can_ARENA(c common.PlayerI) common.PlayerI {
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if s.ARENA.Flag != 3 {
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s.ARENA.Flag = 3
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s.ARENA.ChallengerID = c.GetInfo().UserID
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return s.ARENA_Player
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}
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return nil
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}
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// flag 0 取消 1为加入 3 为挑战
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func (s *Space) UP_ARENA(c common.PlayerI, FLAG uint32) {
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switch FLAG {
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case 0:
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if s.ARENA.Id != c.GetInfo().UserID { //说明不是自己退出
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return
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}
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s.ARENA = info.S2C_ARENA_GET_INFO{}
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case 1:
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if s.ARENA.Id != 0 { //说明已经有人了
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return
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}
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s.ARENA.Flag = 1
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s.ARENA.Id = c.GetInfo().UserID //添加用户ID
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s.ARENA.Nick = c.GetInfo().Nick
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s.ARENA_Player = c //添加用户
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case 3: //胜利替换
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if s.ARENA.Flag != 3 { //说明没进入挑战
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return
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}
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if s.ARENA.Id != c.GetInfo().UserID && c.GetInfo().UserID != s.ARENA.ChallengerID { //说明已经有人了
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return
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}
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if c.GetInfo().UserID == s.ARENA.Id {
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s.ARENA.HostWins += 1 //连胜+1
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}
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s.ARENA.Flag = 1
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s.ARENA.Id = c.GetInfo().UserID //添加用户ID
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s.ARENA.Nick = c.GetInfo().Nick
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s.ARENA_Player = c //添加用户
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}
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s.User.Range(func(playerID uint32, p common.PlayerI) bool {
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p.Send_ARENA_GET_INFO(s.ARENA)
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return false
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})
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}
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// NewSyncMap 创建一个新的玩家同步map
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func NewSpace() *Space {
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return &Space{
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