```
feat(controller): 增强命令注册逻辑并修复试炼塔关卡限制 - 在命令注册时检查重复方法,如果存在则panic提示错误 - 移除CurrentFreshStage和CurrentStage的默认值设置逻辑 - 添加关卡等级验证,确保用户不能挑战超过最大关卡数的关卡 - 修复试炼之塔和勇者之塔的关卡计算逻辑 fix(item): 修复道具使用返回值类型转换问题 - 将ThreeTimes和TwoTimes字段从int32转为uint32返回 - 为能量吸收道具使用函数添加结果结构体初始化 refactor(fight): 清理战斗服务中的注释和字段定义 - 移除C2S_FRESH_CHOICE_FIGHT_LEVEL结构体中冗余的注释说明 - 统一FightOverInfo结构体的格式 fix(item): 修复宠物道具使用的条件判断 - 为道具300790添加DV值大于等于31时不能使用的限制 fix(player): 修复玩家经验加成次数的判断逻辑 - 将TwoTimes和ThreeTimes的判断从不等于0改为大于0 - 将EnergyTime的判断从不等于0改为大于0 - 统一所有次数字段的类型为int32以避免负数问题 chore(admin): 清理无用代码 - 移除未使用的context包导入 - 注释掉未完成的TimeMap接口实现 ```
This commit is contained in:
@@ -1,6 +1,7 @@
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package player
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import (
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"blazing/common/socket/errorcode"
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"blazing/common/utils"
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"blazing/logic/service/common"
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"blazing/logic/service/fight/info"
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@@ -63,15 +64,33 @@ func (f *baseplayer) FindPet(catchTime uint32) (int, *model.PetInfo, bool) {
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})
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}
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// PetDel 删除指定宠物
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// catchTime: 宠物的捕捉时间戳
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func (f *Player) PetDel(catchTime uint32) {
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index, olpet, ok := f.FindPet(catchTime)
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if ok {
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//先将背包更新
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f.Service.Pet.UPdate(*olpet)
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f.Service.Pet.Pet_del(catchTime)
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f.Info.PetList = append(f.Info.PetList[:index], f.Info.PetList[index+1:]...)
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}
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func (p *baseplayer) Getfightinfo() info.Fightinfo {
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return info.Fightinfo{}
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}
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func (f *baseplayer) SendPack(b []byte) error {
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return nil
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}
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func (f *baseplayer) MessWin(b bool) {
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}
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func (f *baseplayer) SendPackCmd(_ uint32, _ any) {
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//fmt.Println("战斗结束")
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}
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func (p *baseplayer) GetPetInfo() []model.PetInfo {
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return p.Info.PetList
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}
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func (lw *baseplayer) SendLoadPercent(info.LoadPercentOutboundInfo) {
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}
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func (p *baseplayer) CanFight() errorcode.ErrorCode {
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return 0
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}
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