```
feat(friend): 添加好友系统功能实现 完善好友管理功能,包括添加好友、回复好友请求、删除好友等操作, 同时优化了相关数据结构和接口定义。 BREAKING CHANGE: 调整了黑名单数据结构,将BlackInfo从结构体改为uint32数组 ```
This commit is contained in:
@@ -73,7 +73,7 @@ type CommendSvrInfo struct {
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FriendInfoLen uint32 `struc:"sizeof=FriendInfo"`
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FriendInfo []FriendInfo // 好友id
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BlackInfoLen uint32 `struc:"sizeof=BlackInfo"`
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BlackInfo []BlackInfo // 黑名单id
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BlackInfo []uint32 // 黑名单id
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}
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// NewInInfo 创建并返回一个新的 commendSvrInfo 结构体实例
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@@ -87,7 +87,7 @@ func NewInInfo() *CommendSvrInfo {
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ServerInfoLen: 0,
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ServerList: make([]ServerInfo, 0),
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FriendInfo: make([]FriendInfo, 0),
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BlackInfo: make([]BlackInfo, 0),
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//Reversed: 0,
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}
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}
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@@ -120,15 +120,10 @@ func newServerInfo() *ServerInfo {
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}
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type FriendInfo struct {
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BlackInfo
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Userid uint32
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TimePoke uint32
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}
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type BlackInfo struct {
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Userid uint32
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//TimePoke uint32
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}
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// func Refurh() {
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// l.Lock()
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// defer l.Unlock()
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@@ -38,11 +38,16 @@ func (h Controller) GetServerOnline(data *user.SidInfo, c gnet.Conn) (result *rp
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result.IsVip = 1
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result.ServerList = rpc.GetServerInfoList(service.NewBaseSysUserService().GetPerson(data.Head.UserID).Debug)
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ser := playerservice.NewUserService(data.Head.UserID)
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f, b := ser.Friend.Get()
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for _, v := range f {
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result.FriendInfo = append(result.FriendInfo, rpc.FriendInfo{v, 1})
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}
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result.BlackInfo = b
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defer func() {
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// share.ShareManager.DeleteSession(t1)
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ser := playerservice.NewUserService(data.Head.UserID)
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kickErr := ser.Info.Kick(data.Head.UserID)
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if kickErr != nil {
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fmt.Println("踢人失败", kickErr)
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@@ -3,7 +3,6 @@ package controller
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import (
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"blazing/common/data/xmlres"
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"blazing/common/socket/errorcode"
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"blazing/cool"
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"blazing/logic/service/fight"
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"blazing/logic/service/pet"
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"blazing/logic/service/player"
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@@ -120,9 +119,8 @@ func (h Controller) TogglePetBagWarehouse(
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index, pet, ok := player.FindPet(data.CatchTime)
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if ok {
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if cool.Config.ServerInfo.IsVip == 0 { //正式服才会真正放会精灵
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player.Service.Pet.UPdate(*pet)
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}
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player.Service.Pet.UPdate(*pet)
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player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...)
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}
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@@ -2,6 +2,7 @@ package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/fight"
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"blazing/logic/service/friend"
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"blazing/logic/service/player"
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)
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@@ -15,3 +16,53 @@ func (h Controller) GetOnlineFriends(data *friend.SeeOnlineInboundInfo, c *playe
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result.Friends = make([]friend.OnlineInfo, 0)
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return
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}
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// FriendAdd 处理添加好友请求
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// data: 包含要添加好友的用户ID
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// c: 当前玩家对象
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// 返回: 无数据内容的响应和错误码
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func (h Controller) FriendAdd(data *friend.FriendAddInboundInfo, c *player.Player) (result fight.NullOutboundInfo, err errorcode.ErrorCode) {
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v, ok := c.GetSpace().User.Load(data.UserID)
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if ok {
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v.SendPackCmd(8001, friend.InformMessage{
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UserID: c.Info.UserID,
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Nick: c.Info.Nick,
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Type: data.Head.CMD,
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})
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}
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return
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}
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// FriendAnswer 处理好友请求的回复
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// data: 包含发起好友请求的用户ID和回复标志(1为同意,0为拒绝)
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// c: 当前玩家对象
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// 返回: 无数据内容的响应和错误码
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func (h Controller) FriendAnswer(data *friend.FriendAnswerInboundInfo, c *player.Player) (result fight.NullOutboundInfo, err errorcode.ErrorCode) {
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v, ok := c.GetSpace().User.Load(data.UserID)
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if ok {
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v.SendPackCmd(8001, friend.InformMessage{
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UserID: c.Info.UserID,
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Nick: c.Info.Nick,
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Type: data.Head.CMD,
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Accept: data.Flag,
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})
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v.(*player.Player).Service.Friend.Add(c.Info.UserID)
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c.Service.Friend.Add(data.UserID)
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}
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return
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}
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// FriendRemove 删除好友
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// data: 包含要删除的好友ID
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// c: 当前玩家对象
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// 返回: 无数据内容的响应和错误码
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func (h Controller) FriendRemove(data *friend.FriendRemoveInboundInfo, c *player.Player) (result fight.NullOutboundInfo, err errorcode.ErrorCode) {
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c.Service.Friend.Del(data.UserID)
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return
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}
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@@ -2,7 +2,7 @@ package friend
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import "blazing/logic/service/common"
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//基地查看好友列表
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// 基地查看好友列表
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type SeeOnlineInboundInfo struct {
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Head common.TomeeHeader `cmd:"2157" struc:"skip"`
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@@ -20,3 +20,34 @@ type SeeOnlineOutboundInfo struct {
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FriendsLen uint32 `json:"friendsLen" struc:"sizeof=Friends"`
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Friends []OnlineInfo `json:"friends" fieldDescription:"好友在线列表" `
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}
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// 添加好友请求
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type FriendAddInboundInfo struct {
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Head common.TomeeHeader `cmd:"2151" struc:"skip"`
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UserID uint32 `json:"userID"` // 添加人的玩家id
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}
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// 回复好友请求
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type FriendAnswerInboundInfo struct {
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Head common.TomeeHeader `cmd:"2152" struc:"skip"`
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UserID uint32 `json:"userID"` // 添加人的玩家id
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Flag uint32 `json:"flag"` // 1为同意添加好友 0为拒绝
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}
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// 删除好友请求
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type FriendRemoveInboundInfo struct {
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Head common.TomeeHeader `cmd:"2153" struc:"skip"`
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UserID uint32 `json:"userID"` // 删除的玩家id
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}
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// 通知消息结构 - 服务器主动发送给前端
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type InformMessage struct {
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Type uint32 `json:"type"` // cmdid,如2151(添加好友)、2152(回复好友)
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UserID uint32 `json:"userID"` // 对方的userid
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Nick string `struc:"[16]byte"`
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Accept uint32 `json:"accept"` // 是否接受: 1为接受,0为拒绝
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ServerID uint32 `json:"serverID"` // 对方服务器ID
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MapType uint32 `json:"mapType"` // 对方地图类型
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MapID uint32 `json:"mapID"` // 对方地图ID
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MapName string `struc:"[64]byte"` // 对方的地图名称,64字节UTF8
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}
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38
modules/player/model/FRIEND.go
Normal file
38
modules/player/model/FRIEND.go
Normal file
@@ -0,0 +1,38 @@
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package model
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import (
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"blazing/cool"
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)
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// 表名常量
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const TableNamePlayerFriend = "player_friend"
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// Friend 对应数据库表 player_cdk_log,用于记录CDK兑换日志
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type Friend struct {
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Base
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PlayerID uint64 `gorm:"not null;index:idx_player_friend_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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Friend []uint32 `gorm:"type:jsonb; comment:'好友列表'" json:"friend"`
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Black []uint32 `gorm:"type:jsonb; comment:'黑名单列表'" json:"black"`
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}
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// TableName 返回表名
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func (*Friend) TableName() string {
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return TableNamePlayerFriend
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}
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// GroupName 返回表组名
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func (*Friend) GroupName() string {
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return "default"
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}
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// NewFriend 创建一个新的CDK记录
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func NewFriend() *Friend {
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return &Friend{
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Base: *NewBase(),
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}
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}
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// init 程序启动时自动创建表
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func init() {
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cool.CreateTable(&Friend{})
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}
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@@ -13,7 +13,7 @@ type Title struct {
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PlayerID uint64 `gorm:"not null;index:idx_player_title_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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//TitleID uint32 `gorm:"not null;comment:'称号ID'" json:"title_id"`
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//可用称号
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AvailableTitle []uint32 `gorm:"type:json; comment:'可用称号'" json:"available_title"`
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AvailableTitle []uint32 `gorm:"type:jsonb; comment:'可用称号'" json:"available_title"`
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}
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// TableName 返回表名
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@@ -29,7 +29,7 @@ func (s *BargeService) Update(petid uint32, isskill bool) {
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cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid)
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return
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}
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if t, _ := s.PModel(s.Model).Where("pet_id", petid).Count(); t != 0 {
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if t, _ := s.PModel(s.Model).Where("pet_id", petid).Exist(); t {
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if isskill {
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s.PModel(s.Model).Where("pet_id", petid).Increment("killed_count", 1)
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} else {
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71
modules/player/service/friend.go
Normal file
71
modules/player/service/friend.go
Normal file
@@ -0,0 +1,71 @@
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package service
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import (
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"blazing/cool"
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"blazing/modules/player/model"
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"fmt"
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"github.com/gogf/gf/v2/database/gdb"
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"github.com/gogf/gf/v2/frame/g"
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)
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type FriendService struct {
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BaseService
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}
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func (s *FriendService) Get() ([]uint32, []uint32) {
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m1 := s.TestModel(s.Model)
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var talks *model.Friend
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m1.Scan(&talks)
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if talks == nil {
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return []uint32{}, []uint32{}
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}
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return talks.Friend, talks.Black
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}
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func (s *FriendService) Add(id uint32) bool {
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m1, _ := s.TestModel(s.Model).Exist()
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if !m1 {
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m := s.TestModel(s.Model)
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data := g.Map{
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"player_id": s.userid,
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"friend": []uint32{},
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"black": []uint32{},
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"is_vip": cool.Config.ServerInfo.IsVip,
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}
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m.Data(data).Insert()
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return true
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}
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m := s.TestModel(s.Model)
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m.Data(g.Map{
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"friend": gdb.Raw(fmt.Sprintf("friend|| '%d'::jsonb", id)),
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}).Update()
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return true
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}
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func (s *FriendService) Del(id uint32) bool {
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m := s.TestModel(s.Model)
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m.Data(g.Map{
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"friend": gdb.Raw(fmt.Sprintf("jsonb_array_remove(friend, '%d'::jsonb)", id)),
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}).Update()
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return true
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}
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|
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func NewFriendService(id uint32) *FriendService {
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return &FriendService{
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BaseService: BaseService{userid: id,
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Service: &cool.Service{Model: model.NewFriend()},
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},
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}
|
||||
|
||||
}
|
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@@ -25,14 +25,9 @@ func (s *InfoService) IsReg() bool {
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|
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m := s.PModel(s.Model)
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|
||||
record, err := m.One()
|
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if err != nil {
|
||||
return false
|
||||
}
|
||||
if record != nil {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
record, _ := m.Exist()
|
||||
|
||||
return record
|
||||
}
|
||||
|
||||
// 实现注册,id+昵称+颜色
|
||||
|
||||
@@ -9,13 +9,12 @@ import (
|
||||
)
|
||||
|
||||
func (s *ItemService) Get(min, max uint32) []model.Item {
|
||||
m := s.TestModel(s.Model).Where(g.Map{
|
||||
"item_id <=": max,
|
||||
"item_id >=": min,
|
||||
})
|
||||
|
||||
var ttt []model.Item
|
||||
m.Scan(&ttt)
|
||||
s.TestModel(s.Model).Where(g.Map{
|
||||
"item_id <=": max,
|
||||
"item_id >=": min,
|
||||
}).Scan(&ttt)
|
||||
|
||||
return ttt
|
||||
|
||||
|
||||
@@ -48,9 +48,9 @@ func (s *PetService) UPdateFree(ctime uint32, free uint32) {
|
||||
func (s *PetService) UPdate(t model.PetInfo) {
|
||||
|
||||
m := s.TestModel(s.Model).Where("player_id", s.userid).Where("catch_time", t.CatchTime)
|
||||
var tt model.PetEX
|
||||
var tt *model.PetEX
|
||||
m.Scan(&tt)
|
||||
if tt.CatchTime == 0 {
|
||||
if tt == nil {
|
||||
return
|
||||
}
|
||||
tt.Data = t
|
||||
|
||||
@@ -31,10 +31,6 @@ func (s *TalkService) Cheak(mapid uint32, flag int) (int, bool) {
|
||||
var talks *model.Talk
|
||||
m1.Where("talk_id", flag).Scan(&talks)
|
||||
if talks == nil {
|
||||
talks = model.NewTalk()
|
||||
talks.PlayerID = uint64(s.userid)
|
||||
talks.TalkID = uint32(flag)
|
||||
s.PModel(s.Model).Data(talks).FieldsEx("id").Insert()
|
||||
|
||||
return 0, true //如果表里没有记载数据,那么就可以直接挖矿
|
||||
}
|
||||
@@ -61,15 +57,14 @@ func (s *TalkService) Update(flag int) {
|
||||
cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid)
|
||||
return
|
||||
}
|
||||
m := s.PModel(s.Model).Where("talk_id", flag)
|
||||
if condition, _ := m.Exist(); !condition {
|
||||
talks := model.NewTalk()
|
||||
talks.PlayerID = uint64(s.userid)
|
||||
talks.TalkID = uint32(flag)
|
||||
s.PModel(s.Model).Data(talks).FieldsEx("id").Insert()
|
||||
}
|
||||
|
||||
m1 := s.PModel(s.Model)
|
||||
|
||||
var talks model.Talk
|
||||
m1.Where("talk_id", flag).Scan(&talks)
|
||||
|
||||
//talks.PlayerID = uint64(s.userid)
|
||||
//talks.TalkID = uint32(flag)
|
||||
talks.Count += 1
|
||||
m1.Save(talks)
|
||||
s.PModel(s.Model).Where("talk_id", flag).Increment("count", 1)
|
||||
|
||||
}
|
||||
|
||||
@@ -3,9 +3,10 @@ package service
|
||||
import (
|
||||
"blazing/cool"
|
||||
"blazing/modules/player/model"
|
||||
"fmt"
|
||||
|
||||
"github.com/gogf/gf/v2/database/gdb"
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
"github.com/samber/lo"
|
||||
)
|
||||
|
||||
type TitleService struct {
|
||||
@@ -27,27 +28,15 @@ func (s *TitleService) Get() []uint32 {
|
||||
func (s *TitleService) Can(id uint32) bool {
|
||||
m1 := s.TestModel(s.Model)
|
||||
|
||||
var talks *model.Title
|
||||
ok, _ := m1.Wheref(`available_title @> ?::jsonb`, id).Exist()
|
||||
|
||||
m1.Scan(&talks)
|
||||
if talks == nil {
|
||||
return false
|
||||
}
|
||||
_, ok := lo.Find(talks.AvailableTitle, func(item uint32) bool {
|
||||
return item == id
|
||||
|
||||
})
|
||||
return ok
|
||||
}
|
||||
|
||||
func (s *TitleService) Give(id uint32) bool {
|
||||
m1 := s.TestModel(s.Model)
|
||||
m1, _ := s.TestModel(s.Model).Exist()
|
||||
|
||||
var talks *model.Title
|
||||
|
||||
m1.Scan(&talks)
|
||||
|
||||
if talks == nil {
|
||||
if !m1 {
|
||||
m := s.TestModel(s.Model)
|
||||
data := g.Map{
|
||||
"player_id": s.userid,
|
||||
@@ -58,8 +47,12 @@ func (s *TitleService) Give(id uint32) bool {
|
||||
m.Data(data).Insert()
|
||||
return true
|
||||
}
|
||||
talks.AvailableTitle = append(talks.AvailableTitle, id)
|
||||
m1.Save()
|
||||
m := s.TestModel(s.Model)
|
||||
|
||||
m.Data(g.Map{
|
||||
"available_title": gdb.Raw(fmt.Sprintf("available_title|| '%d'::jsonb", id)),
|
||||
}).Update()
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
@@ -11,31 +11,33 @@ type BaseService struct {
|
||||
*cool.Service
|
||||
}
|
||||
type UserService struct {
|
||||
Talk *TalkService //挖矿
|
||||
Task *TaskService //任务
|
||||
Info *InfoService //信息
|
||||
Pet *PetService //精灵
|
||||
Item *ItemService //物品
|
||||
Done *DoneService //完成
|
||||
Room *RoomService
|
||||
Barge *BargeService
|
||||
Title *TitleService
|
||||
Cdk *CdkService
|
||||
Talk *TalkService //挖矿
|
||||
Task *TaskService //任务
|
||||
Info *InfoService //信息
|
||||
Pet *PetService //精灵
|
||||
Item *ItemService //物品
|
||||
Done *DoneService //完成
|
||||
Room *RoomService
|
||||
Barge *BargeService
|
||||
Title *TitleService
|
||||
Cdk *CdkService
|
||||
Friend *FriendService
|
||||
}
|
||||
|
||||
func NewUserService(id uint32) *UserService {
|
||||
return &UserService{
|
||||
|
||||
Task: NewTaskService(id),
|
||||
Info: NewInfoService(id),
|
||||
Pet: NewPetService(id),
|
||||
Item: NewItemService(id),
|
||||
Talk: NewTalkService(id),
|
||||
Done: NewDoneService(id),
|
||||
Room: NewRoomService(id),
|
||||
Barge: NewBargeService(id),
|
||||
Title: NewTitleService(id),
|
||||
Cdk: NewCdkService(id),
|
||||
Task: NewTaskService(id),
|
||||
Info: NewInfoService(id),
|
||||
Pet: NewPetService(id),
|
||||
Item: NewItemService(id),
|
||||
Talk: NewTalkService(id),
|
||||
Done: NewDoneService(id),
|
||||
Room: NewRoomService(id),
|
||||
Barge: NewBargeService(id),
|
||||
Title: NewTitleService(id),
|
||||
Cdk: NewCdkService(id),
|
||||
Friend: NewFriendService(id),
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user