feat(friend): 添加好友系统功能实现 完善好友管理功能,包括添加好友、回复好友请求、删除好友等操作, 同时优化了相关数据结构和接口定义。 BREAKING CHANGE: 调整了黑名单数据结构,将BlackInfo从结构体改为uint32数组 ```
85 lines
1.7 KiB
Go
85 lines
1.7 KiB
Go
package service
|
|
|
|
import (
|
|
"blazing/cool"
|
|
"blazing/modules/player/model"
|
|
"context"
|
|
|
|
"github.com/gogf/gf/v2/frame/g"
|
|
)
|
|
|
|
func (s *ItemService) Get(min, max uint32) []model.Item {
|
|
|
|
var ttt []model.Item
|
|
s.TestModel(s.Model).Where(g.Map{
|
|
"item_id <=": max,
|
|
"item_id >=": min,
|
|
}).Scan(&ttt)
|
|
|
|
return ttt
|
|
|
|
}
|
|
func (s *ItemService) UPDATE(id uint32, count int) {
|
|
if cool.Config.ServerInfo.IsVip != 0 && count < 0 {
|
|
cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid)
|
|
return
|
|
}
|
|
m := s.TestModel(s.Model)
|
|
|
|
if t, _ := m.Where("item_id", id).Exist(); t {
|
|
_, err := s.TestModel(s.Model).Where("item_id", id).Increment("item_cnt", count)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
} else {
|
|
m := s.TestModel(s.Model)
|
|
data := g.Map{
|
|
"player_id": s.userid,
|
|
"item_id": id,
|
|
"item_cnt": count,
|
|
"is_vip": cool.Config.ServerInfo.IsVip,
|
|
}
|
|
|
|
m.Data(data).Insert()
|
|
}
|
|
|
|
}
|
|
|
|
func (s *ItemService) CheakItem(id uint32) uint32 {
|
|
var ttt model.Item
|
|
m := s.TestModel(s.Model)
|
|
|
|
m.Where("item_id", id).Scan(&ttt)
|
|
return ttt.ItemCnt
|
|
}
|
|
|
|
// /添加进来的物品一定是保证存在的
|
|
type ItemService struct {
|
|
BaseService
|
|
}
|
|
|
|
func NewItemService(id uint32) *ItemService {
|
|
return &ItemService{
|
|
|
|
BaseService: BaseService{userid: id,
|
|
|
|
Service: &cool.Service{Model: model.NewPlayerBag(), UniqueKey: map[string]string{
|
|
"player_id": "角色名称不能重复",
|
|
}, PageQueryOp: &cool.QueryOp{
|
|
KeyWordField: []string{"player_id"},
|
|
Where: func(ctx context.Context) [][]interface{} {
|
|
var (
|
|
//admin = cool.GetAdmin(ctx)
|
|
//userId = admin.UserId
|
|
)
|
|
return [][]interface{}{
|
|
// {"player_id", userId, true},
|
|
// {"free", 0, true},
|
|
}
|
|
},
|
|
}},
|
|
},
|
|
}
|
|
|
|
}
|