Files
bl/logic/controller/login_getserver.go
昔念 07d25b3e96 ```
feat(friend): 添加好友系统功能实现

完善好友管理功能,包括添加好友、回复好友请求、删除好友等操作,
同时优化了相关数据结构和接口定义。

BREAKING CHANGE: 调整了黑名单数据结构,将BlackInfo从结构体改为uint32数组
```
2026-01-20 06:15:55 +08:00

69 lines
1.7 KiB
Go

package controller
import (
"blazing/common/rpc"
"blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service/user"
"blazing/modules/base/service"
playerservice "blazing/modules/player/service"
"context"
"encoding/hex"
"fmt"
"github.com/panjf2000/gnet/v2"
)
// var sg singleflight.Group
// var ServerList []rpc.ServerInfo
// func fetchData() (any, error) {
// ServerList = rpc.GetServerInfoList() //todo 待修改增加缓存
// return ServerList, nil
// }
// GetServerOnline 处理命令: 105
func (h Controller) GetServerOnline(data *user.SidInfo, c gnet.Conn) (result *rpc.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = rpc.NewInInfo()
// tt, _ := cool.CacheManager.Keys(context.Background())
//g.Dump(tt)
t1 := hex.EncodeToString(data.Sid)
userid, ok := playerservice.User.Load(t1)
if !ok || userid != data.Head.UserID {
defer c.Close()
return
}
result.IsVip = 1
result.ServerList = rpc.GetServerInfoList(service.NewBaseSysUserService().GetPerson(data.Head.UserID).Debug)
ser := playerservice.NewUserService(data.Head.UserID)
f, b := ser.Friend.Get()
for _, v := range f {
result.FriendInfo = append(result.FriendInfo, rpc.FriendInfo{v, 1})
}
result.BlackInfo = b
defer func() {
// share.ShareManager.DeleteSession(t1)
kickErr := ser.Info.Kick(data.Head.UserID)
if kickErr != nil {
fmt.Println("踢人失败", kickErr)
}
logininfo := ser.Info.SetLogin()
if logininfo != nil {
cool.CacheManager.Set(context.TODO(), fmt.Sprintf("player: %d", data.Head.UserID), logininfo, 0)
cool.CacheManager.Set(context.Background(), fmt.Sprintf("session: %d", data.Head.UserID), t1, 0)
}
}()
return
//return //TODO 这里待实现改成接口调用Ret方法
}