每日任务添加

This commit is contained in:
1
2025-08-28 17:13:54 +00:00
parent e550502e36
commit 02c0582fe5
7 changed files with 307 additions and 87 deletions

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@@ -12,61 +12,190 @@ import (
"github.com/gogf/gf/v2/util/gconv"
)
// newDailyCounterStore 创建每日计数器缓存实例
func newDailyCounterStore() *cacheStore[int64] {
// 周期类型定义
type PeriodType int8
const (
PeriodDaily PeriodType = 1 // 每日
PeriodWeekly PeriodType = 2 // 每周
PeriodMonthly PeriodType = 3 // 每月
PeriodQuarter PeriodType = 4 // 每季
)
// 周期函数类型定义
type (
// FormatFunc 生成周期格式化字符串的函数
FormatFunc func(t time.Time) string
// ExpireFunc 计算周期过期时间的函数
ExpireFunc func(t time.Time) time.Duration
)
// Period 周期结构体,聚合周期相关函数和元信息
type Period struct {
Type PeriodType // 周期类型
Format FormatFunc // 周期格式化函数
Expire ExpireFunc // 过期时间计算函数
Prefix string // 缓存键前缀
}
// 周期实例 - 每日
var DailyPeriod = Period{
Type: PeriodDaily,
Format: func(t time.Time) string {
return t.Format("20060102") // 格式: YYYYMMDD
},
Expire: func(t time.Time) time.Duration {
tomorrow := t.AddDate(0, 0, 1)
resetTime := time.Date(tomorrow.Year(), tomorrow.Month(), tomorrow.Day(), 0, 0, 0, 0, time.Local)
return resetTime.Sub(t)
},
Prefix: "daily:",
}
// 周期实例 - 每周
var WeeklyPeriod = Period{
Type: PeriodWeekly,
Format: func(t time.Time) string {
// 计算当年第几周 (ISO周编号)
year, week := t.ISOWeek()
return fmt.Sprintf("%dW%02d", year, week) // 格式: YYYYWww
},
Expire: func(t time.Time) time.Duration {
// 计算下周一0点
weekday := t.Weekday()
daysToNextMonday := (8 - int(weekday)) % 7
nextMonday := t.AddDate(0, 0, daysToNextMonday)
resetTime := time.Date(nextMonday.Year(), nextMonday.Month(), nextMonday.Day(), 0, 0, 0, 0, time.Local)
return resetTime.Sub(t)
},
Prefix: "weekly:",
}
// 周期实例 - 每月
var MonthlyPeriod = Period{
Type: PeriodMonthly,
Format: func(t time.Time) string {
return t.Format("200601") // 格式: YYYYMM
},
Expire: func(t time.Time) time.Duration {
// 计算下月1日0点
nextMonth := t.AddDate(0, 1, 0)
resetTime := time.Date(nextMonth.Year(), nextMonth.Month(), 1, 0, 0, 0, 0, time.Local)
return resetTime.Sub(t)
},
Prefix: "monthly:",
}
// 周期实例 - 每季
var QuarterlyPeriod = Period{
Type: PeriodQuarter,
Format: func(t time.Time) string {
quarter := (int(t.Month())-1)/3 + 1
return fmt.Sprintf("%dQ%d", t.Year(), quarter) // 格式: YYYYQq
},
Expire: func(t time.Time) time.Duration {
// 计算下季首月1日0点
quarter := (int(t.Month())-1)/3 + 1
nextQuarterFirstMonth := quarter*3 + 1
year := t.Year()
if nextQuarterFirstMonth > 12 {
nextQuarterFirstMonth = 1
year++
}
resetTime := time.Date(year, time.Month(nextQuarterFirstMonth), 1, 0, 0, 0, 0, time.Local)
return resetTime.Sub(t)
},
Prefix: "quarterly:",
}
// 周期映射表,用于快速查找周期实例
var periodMap = map[PeriodType]*Period{
PeriodDaily: &DailyPeriod,
PeriodWeekly: &WeeklyPeriod,
PeriodMonthly: &MonthlyPeriod,
PeriodQuarter: &QuarterlyPeriod,
}
// GetPeriodByType 根据周期类型获取周期实例
func GetPeriodByType(periodType PeriodType) (*Period, error) {
period, ok := periodMap[periodType]
if !ok {
return nil, fmt.Errorf("不支持的周期类型: %d", periodType)
}
return period, nil
}
// newCounterStore 创建计数器缓存实例
func newCounterStore(period *Period) *cacheStore[int64] {
return &cacheStore[int64]{
manager: cool.CacheManager,
prefix: "blazing:dailycounter:",
prefix: fmt.Sprintf("blazing:counter:%s", period.Prefix),
}
}
// newCounterLimitStore 创建计数器限制配置缓存实例
func newCounterLimitStore() *cacheStore[int64] {
// newLimitStore 创建限制配置缓存实例
func newLimitStore() *cacheStore[int64] {
return &cacheStore[int64]{
manager: cool.CacheManager,
prefix: "blazing:counterlimit:",
}
}
// counterManager 计数器管理器(每日计数+限制配置+批量查询)
type counterManager struct {
dailyCounterStore *cacheStore[int64] // 每日计数器缓存
counterLimitStore *cacheStore[int64] // 计数器限制配置缓存
// CounterManager 计数器管理器
type CounterManager struct {
limitStore *cacheStore[int64] // 限制配置缓存
periods map[PeriodType]*cacheStore[int64] // 各周期计数器缓存
}
// newCounterManager 创建计数器管理器实例
func newCounterManager() *counterManager {
return &counterManager{
dailyCounterStore: newDailyCounterStore(),
counterLimitStore: newCounterLimitStore(),
// NewCounterManager 创建计数器管理器实例
func NewCounterManager() *CounterManager {
// 初始化所有周期的缓存存储
periods := make(map[PeriodType]*cacheStore[int64])
for _, period := range periodMap {
periods[period.Type] = newCounterStore(period)
}
return &CounterManager{
limitStore: newLimitStore(),
periods: periods,
}
}
// genDailyKey 生成单个奖品类型的每日计数键
// 格式:{userID}:{rewardType}:{date}userID和rewardTypeuint32
func (m *counterManager) genDailyKey(userID uint32, rewardType uint32) string {
date := time.Now().Format("20060102") // 当日日期YYYYMMDD
return fmt.Sprintf("%d:%d:%s", userID, rewardType, date)
// genKey 生成计数
func (m *CounterManager) genKey(period *Period, userID uint32, rewardType uint32) string {
periodStr := period.Format(time.Now())
return fmt.Sprintf("%d:%d:%s", userID, rewardType, periodStr)
}
// genUserDailyPrefix 生成用户当日所有计数的键前缀(用于扫描)
func (m *counterManager) genUserDailyPrefix(userID uint32) string {
date := time.Now().Format("20060102")
return fmt.Sprintf("%d:*:%s", userID, date) // 格式:{userID}:*:{date}
// genUserPrefix 生成用户某周期所有计数的键前缀
func (m *CounterManager) genUserPrefix(period *Period, userID uint32) string {
periodStr := period.Format(time.Now())
return fmt.Sprintf("%d:*:%s", userID, periodStr)
}
// GetDailyCount 获取用户当日某奖品的计数
func (m *counterManager) GetDailyCount(userID uint32, rewardType uint32) (int64, error) {
key := m.genDailyKey(userID, rewardType)
return m.dailyCounterStore.Get(context.Background(), key)
// GetCount 获取用户某周期某奖品的计数
func (m *CounterManager) GetCount(period *Period, userID uint32, rewardType uint32) (int64, error) {
store, ok := m.periods[period.Type]
if !ok {
return 0, fmt.Errorf("不支持的周期类型: %d", period.Type)
}
key := m.genKey(period, userID, rewardType)
return store.Get(context.Background(), key)
}
// IncrDailyCount 增加用户当日某奖品的计数(自动设置次日0点过期)
func (m *counterManager) IncrDailyCount(userID uint32, rewardType uint32) (int64, error) {
key := m.genDailyKey(userID, rewardType)
// IncrCount 增加用户某周期某奖品的计数(自动设置周期结束过期)
func (m *CounterManager) IncrCount(period *Period, userID uint32, rewardType uint32) (int64, error) {
store, ok := m.periods[period.Type]
if !ok {
return 0, fmt.Errorf("不支持的周期类型: %d", period.Type)
}
key := m.genKey(period, userID, rewardType)
// 获取当前计数不存在则视为0
current, err := m.dailyCounterStore.Get(context.Background(), key)
current, err := store.Get(context.Background(), key)
if err != nil && err != ErrCacheMiss {
return 0, fmt.Errorf("获取当前计数失败: %w", err)
}
@@ -77,40 +206,43 @@ func (m *counterManager) IncrDailyCount(userID uint32, rewardType uint32) (int64
// 计算新计数
newValue := current + 1
// 计算过期时间到次日0点确保当日数据自动重置
tomorrow := time.Now().AddDate(0, 0, 1)
resetTime := time.Date(tomorrow.Year(), tomorrow.Month(), tomorrow.Day(), 0, 0, 0, 0, time.Local)
ttl := resetTime.Sub(time.Now())
// 计算过期时间
ttl := period.Expire(time.Now())
// 保存新计数并设置过期时间
if err := m.dailyCounterStore.Set(gctx.New(), key, newValue, ttl); err != nil {
if err := store.Set(gctx.New(), key, newValue, ttl); err != nil {
return 0, fmt.Errorf("保存计数失败: %w", err)
}
return newValue, nil
}
// ResetDailyCount 重置用户当日某奖品的计数
func (m *counterManager) ResetDailyCount(userID uint32, rewardType uint32) error {
key := m.genDailyKey(userID, rewardType)
return m.dailyCounterStore.Del(gctx.New(), key)
// ResetCount 重置用户某周期某奖品的计数
func (m *CounterManager) ResetCount(period *Period, userID uint32, rewardType uint32) error {
store, ok := m.periods[period.Type]
if !ok {
return fmt.Errorf("不支持的周期类型: %d", period.Type)
}
key := m.genKey(period, userID, rewardType)
return store.Del(gctx.New(), key)
}
// SetCounterLimit 设置某奖品类型的每日限制
func (m *counterManager) SetCounterLimit(rewardType uint32, limit int64) error {
key := fmt.Sprintf("%d", rewardType) // 限制键直接使用奖品类型uint32
return m.counterLimitStore.Set(gctx.New(), key, limit, time.Hour*24*7) // 限制配置保留7天
// SetLimit 设置某周期某奖品类型的限制
func (m *CounterManager) SetLimit(period *Period, rewardType uint32, limit int64) error {
key := fmt.Sprintf("%d:%d", period.Type, rewardType)
return m.limitStore.Set(gctx.New(), key, limit, time.Hour*24*7) // 限制配置保留7天
}
// GetCounterLimit 获取某奖品类型的每日限制
func (m *counterManager) GetCounterLimit(rewardType uint32) (int64, error) {
key := fmt.Sprintf("%d", rewardType)
return m.counterLimitStore.Get(context.Background(), key)
// GetLimit 获取某周期某奖品类型的限制
func (m *CounterManager) GetLimit(period *Period, rewardType uint32) (int64, error) {
key := fmt.Sprintf("%d:%d", period.Type, rewardType)
return m.limitStore.Get(context.Background(), key)
}
// IsExceedLimit 检查用户当日某奖品的计数是否超过限制
func (m *counterManager) IsExceedLimit(userID uint32, rewardType uint32) (bool, error) {
count, err := m.GetDailyCount(userID, rewardType)
// IsExceedLimit 检查用户某周期某奖品的计数是否超过限制
func (m *CounterManager) IsExceedLimit(period *Period, userID uint32, rewardType uint32) (bool, error) {
count, err := m.GetCount(period, userID, rewardType)
if err != nil && err != ErrCacheMiss {
return false, fmt.Errorf("获取计数失败: %w", err)
}
@@ -119,7 +251,7 @@ func (m *counterManager) IsExceedLimit(userID uint32, rewardType uint32) (bool,
count = 0
}
limit, err := m.GetCounterLimit(rewardType)
limit, err := m.GetLimit(period, rewardType)
if err != nil {
return false, fmt.Errorf("获取限制失败: %w", err)
}
@@ -127,20 +259,24 @@ func (m *counterManager) IsExceedLimit(userID uint32, rewardType uint32) (bool,
return count >= limit, nil
}
// GetUserAllDailyCounts 获取用户当日所有奖品类型的计数
func (m *counterManager) GetUserAllDailyCounts(userID uint32) (map[uint32]int64, error) {
// 1. 生成扫描模式(包含缓存前缀,使用*通配符)
// 格式blazing:dailycounter:{userID}:*:{今日日期}
today := time.Now().Format("20060102")
// GetUserAllCounts 获取用户某周期所有奖品类型的计数
func (m *CounterManager) GetUserAllCounts(period *Period, userID uint32) (map[uint32]int64, error) {
store, ok := m.periods[period.Type]
if !ok {
return nil, fmt.Errorf("不支持的周期类型: %d", period.Type)
}
// 1. 生成扫描模式
periodStr := period.Format(time.Now())
matchPattern := fmt.Sprintf(
"%s%d:*:%s",
m.dailyCounterStore.prefix,
store.prefix,
userID,
today,
periodStr,
)
// 2. 扫描所有匹配的键通过Scan方法筛选
keys, err := m.dailyCounterStore.Scan(context.Background(), matchPattern)
// 2. 扫描所有匹配的键
keys, err := store.Scan(context.Background(), matchPattern)
if err != nil {
return nil, fmt.Errorf("扫描键失败: %w", err)
}
@@ -150,16 +286,16 @@ func (m *counterManager) GetUserAllDailyCounts(userID uint32) (map[uint32]int64,
// 3. 提取核心键(去除缓存前缀)
coreKeys := make([]string, 0, len(keys))
prefixLen := len(m.dailyCounterStore.prefix)
prefixLen := len(store.prefix)
for _, fullKey := range keys {
if strings.HasPrefix(fullKey, m.dailyCounterStore.prefix) {
coreKey := fullKey[prefixLen:] // 核心键格式userID:rewardType:date
if strings.HasPrefix(fullKey, store.prefix) {
coreKey := fullKey[prefixLen:] // 核心键格式userID:rewardType:periodStr
coreKeys = append(coreKeys, coreKey)
}
}
// 4. 批量获取计数
values, err := m.dailyCounterStore.MGet(context.Background(), coreKeys)
values, err := store.MGet(context.Background(), coreKeys)
if err != nil {
return nil, fmt.Errorf("批量获取计数失败: %w", err)
}
@@ -173,16 +309,16 @@ func (m *counterManager) GetUserAllDailyCounts(userID uint32) (map[uint32]int64,
continue
}
// 验证用户ID(防止异常键干扰)
// 验证用户ID
parsedUserID, err := strconv.ParseUint(parts[0], 10, 32)
if err != nil || uint32(parsedUserID) != userID {
fmt.Printf("[WARN] 忽略用户不匹配的键: %s\n", coreKey)
continue
}
// 验证日期(确保是今日)
if parts[2] != today {
fmt.Printf("[WARN] 忽略过期键: %s期不匹配)\n", coreKey)
// 验证周期
if parts[2] != periodStr {
fmt.Printf("[WARN] 忽略过期键: %s期不匹配)\n", coreKey)
continue
}
@@ -206,5 +342,5 @@ func (m *counterManager) GetUserAllDailyCounts(userID uint32) (map[uint32]int64,
return result, nil
}
// 全局计数器管理器实例(根据实际需求初始化)
var CounterManager = newCounterManager()
// 全局计数器管理器实例
var GlobalCounterManager = NewCounterManager()

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@@ -20,7 +20,7 @@ func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *entity.Playe
ft, ok := ttt[data.TaskId]
if ok { //如果找到任务
if ft.Status == 0 { //可以接受
ft.Status = 1
ft.Status = 1 //接受
return true
} else {
return false

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@@ -1,10 +1,6 @@
package node
func (this *EffectNode) BeforeUseSkillCheck() bool {
panic("not implemented") // TODO: Implement
}
func (this *EffectNode) AfterUseSkillCheck() bool {
func (this *EffectNode) UseSkill() bool {
panic("not implemented") // TODO: Implement
}

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@@ -1,17 +1,13 @@
package info
type Effect interface {
PreBattleStart() bool //战斗开始
OnBattleStart() bool //战斗开始
OnBattleStart() bool //战斗开始
PreTurnStart() bool //回合开始
OnTurnStart() bool //回合开始
OnTurnStart() bool //回合开始
OnActive() bool //效果生效
UseSkill() bool //使用技能
PreActive() bool //效果生效前
OnActive() bool //效果生效
BeforeUseSkillCheck() bool //使用技能前
AfterUseSkillCheck() bool //使用技能后
SkillUseEnd() bool //技能使用结束
BeforeMultiHit() bool //多段攻击前
BeforeHit() bool //命中前
OnCritPreDamage() bool //暴击判定成功且伤害计算前触发

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@@ -0,0 +1,4 @@
package model
// /这里实现周期性任务,比如每日任务,每周任务,每月任务,每年任务,一次性任务
type PeriodType int

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@@ -0,0 +1,48 @@
package model
import (
"blazing/cool"
"time"
)
const TableNameDailyTask = "DailyTask"
// DailyTask mapped from table <DailyTask>
type DailyTask struct {
*cool.Model
PlayerID uint64 `gorm:"not null;index:idx_DailyTask_by_player_id;comment:'所属玩家ID'" json:"player_id"`
Data string `gorm:"type:text;not null;comment:'全部数据'" json:"data"`
}
// DailyTaskInfo 单个任务的详细信息,包含任务步骤状态和整体状态
type DailyTaskInfo struct {
// DailyTaskInfo 任务步骤信息对应Java的@ArraySerialize(FIXED_LENGTH=20)注解
// struc:"[20]byte" 确保二进制序列化时固定20字节长度json标签指定JSON字段名
DailyTaskInfo []uint32 `struc:"[20]byte" json:"DailyTask_info"`
LastResetTime time.Time `gorm:"not null;comment:'上次重置时间UTC'" json:"last_reset_time"` //这里是每天重置
// Status 任务整体状态0-未接受1-已接受2-已完成未领取3-已完成已领取
// json标签指定JSON字段名与业务状态说明保持一致
Status byte `json:"status"`
}
// TableName PlayerInfo's table name
func (*DailyTask) TableName() string {
return TableNamePlayerInfo
}
// GroupName PlayerInfo's table group
func (*DailyTask) GroupName() string {
return "default"
}
// NewPlayerInfo create a new PlayerInfo
func NewDailyTask() *DailyTask {
return &DailyTask{
Model: cool.NewModel(),
}
}
// init 创建表
func init() {
cool.CreateTable(&DailyTask{})
}

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@@ -5,6 +5,7 @@ import (
"blazing/modules/blazing/model"
"encoding/json"
"reflect"
"time"
)
func Exec[T, F any](userid uint32, s *cool.Service, processFunc func(F) bool) bool {
@@ -33,7 +34,46 @@ func Exec[T, F any](userid uint32, s *cool.Service, processFunc func(F) bool) bo
return false
}
func (s *UserService) TaskExec(t func(map[uint32]model.TaskInfo) bool) (ret bool) {
return Exec[model.Task, map[uint32]model.TaskInfo](s.userid, s.task, t)
return Exec[model.Task](s.userid, s.task, t)
// m := cool.DBM(s.task.Model).Where("player_id", s.userid)
// var tt model.Task
// m.Scan(&tt)
// var ttt map[uint32]model.TaskInfo
// json.Unmarshal([]byte(tt.Data), &ttt)
// ret = t(ttt)
// t1, _ := json.Marshal(&ttt)
// tt.Data = string(t1)
// m.Save(&tt) //退出时保存
// return
}
// IsToday 判断给定时间是否是今天
func IsToday(t time.Time) bool {
// 获取当前时间
now := time.Now()
// 比较年、月、日是否相同
return t.Year() == now.Year() &&
t.Month() == now.Month() &&
t.Day() == now.Day()
}
func (s *UserService) DailyTaskExec(t func(map[uint32]model.DailyTaskInfo) bool) (ret bool) {
Exec[model.DailyTask](s.userid, s.task, func(tt map[uint32]model.DailyTaskInfo) bool {
//先重置每日
for _, v := range tt {
if !IsToday(v.LastResetTime) {
v.Status = 0 //重置+自动接受每日任务
v.LastResetTime = time.Now().UTC()
}
}
return true
})
return Exec[model.DailyTask](s.userid, s.task, t)
// m := cool.DBM(s.task.Model).Where("player_id", s.userid)
// var tt model.Task
// m.Scan(&tt)