2025-11-25 18:25:52 +08:00
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package effect
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import (
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2026-01-01 01:59:37 +08:00
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"blazing/logic/service/fight/action"
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2025-11-25 18:25:52 +08:00
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"blazing/logic/service/fight/input"
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)
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// 503. g3. 群体攻击技能可额外增加一个目标(最多不超过5个目标)
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type NewSel503 struct {
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NewSel0
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}
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2026-04-06 00:58:23 +08:00
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// TurnStart 在拥有者本回合准备出手时触发;若本次技能是群体技能,则把目标数额外加 1。
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2026-01-05 22:54:41 +08:00
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func (e *NewSel503) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
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owner := e.SourceInput()
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if owner == nil || !e.IsOwner() {
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2026-01-01 01:59:37 +08:00
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return
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}
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2026-04-06 00:58:23 +08:00
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for _, act := range []*action.SelectSkillAction{fattack, sattack} {
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if act == nil || act.SkillEntity == nil || act.SkillEntity.Pet == nil {
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continue
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}
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if act.SkillEntity.Pet.Info.CatchTime != e.ID().GetCatchTime() {
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continue
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}
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if act.SkillEntity.XML.AtkType != 0 {
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return
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}
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if act.SkillEntity.XML.AtkNum <= 0 {
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act.SkillEntity.XML.AtkNum = 1
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}
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if act.SkillEntity.XML.AtkNum < 5 {
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act.SkillEntity.XML.AtkNum++
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}
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return
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}
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2026-01-01 01:59:37 +08:00
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}
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2025-11-25 18:25:52 +08:00
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func init() {
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input.InitEffect(input.EffectType.NewSel, 503, &NewSel503{})
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}
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