2025-11-25 18:25:52 +08:00
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package effect
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import (
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2026-01-01 01:59:37 +08:00
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"blazing/logic/service/fight/action"
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2025-11-25 18:25:52 +08:00
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"blazing/logic/service/fight/input"
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)
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// 503. g3. 群体攻击技能可额外增加一个目标(最多不超过5个目标)
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2026-01-01 01:59:37 +08:00
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// TODO: 需要了解如何修改群体攻击技能的目标数量
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2025-11-25 18:25:52 +08:00
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type NewSel503 struct {
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NewSel0
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}
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2026-01-05 22:54:41 +08:00
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func (e *NewSel503) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
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2026-01-01 01:59:37 +08:00
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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2026-04-04 04:34:43 +08:00
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if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
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2026-01-01 01:59:37 +08:00
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return
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}
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// TODO: 检查技能是否是群体攻击技能
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// 如果是群体攻击,增加一个目标(最多不超过5个)
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// 需要了解技能的目标数量限制机制
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}
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2025-11-25 18:25:52 +08:00
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func init() {
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input.InitEffect(input.EffectType.NewSel, 503, &NewSel503{})
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}
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