2025-08-26 18:02:32 +00:00
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package effect
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2025-08-26 23:18:55 +00:00
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import (
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"blazing/logic/service/fight/action"
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2025-09-24 18:53:54 +00:00
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"blazing/logic/service/fight/info"
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2025-09-14 03:36:26 +08:00
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/shopspring/decimal"
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2025-08-26 23:18:55 +00:00
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)
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2025-08-26 18:02:32 +00:00
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2025-08-26 22:26:21 +00:00
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/**
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* 给予对象损伤一半,会回复自己的体力
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*/
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type Effect1 struct {
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node.EffectNode
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}
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func init() {
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ret := &Effect1{}
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ret.Effect = ret
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input.InitEffect(input.EffectType.Skill, 1, ret)
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2025-08-26 20:01:20 +00:00
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}
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2025-09-26 02:09:33 +00:00
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2025-09-26 21:15:58 +00:00
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// 命中之后
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func (e *Effect1) OnHit(opp *input.Input, skill *info.SkillEntity) {
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e.Input.Heal(
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&action.SelectSkillAction{}, e.Input.DamageZone.Damage.Div(decimal.NewFromInt(2)),
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)
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2025-08-26 22:26:21 +00:00
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}
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