Logo
Explore Help
Register Sign In
admin/bl
1
0
Fork 0
You've already forked bl
Code Issues Pull Requests Projects Wiki Activity
Files
e84d55aec0e2ded598b6495daa728c13828f4e7d
bl/logic/service/fight/effect
History
昔念 b258a81bb8 1
2025-10-11 01:01:36 +08:00
..
effect_1.go
踢人逻辑修改,先保存数据
2025-10-03 20:20:17 +08:00
effect_3_33_63__85_145.go
refactor(fight/effect): 重构技能效果处理逻辑,统一使用DamageZone结构管理伤害值,新增Effect20疲惫效果和先/后手威力翻倍效果
2025-09-26 21:15:58 +00:00
effect_4_5.go
refactor(fight/effect): 重构能力操作类型枚举命名,统一使用大写形式(ADD/SUB/COPY/RESET)并更新相关调用点
2025-09-26 18:39:59 +00:00
effect_8.go
战斗修改
2025-09-29 02:40:35 +08:00
effect_9.go
技能实现
2025-10-05 07:13:43 +00:00
effect_10-16_94_99_114.go
1
2025-10-11 01:01:36 +08:00
effect_20.go
feat(fight): 优化技能命中逻辑与效果触发流程
2025-10-05 00:29:22 +08:00
effect_61_70_118.go
技能实现
2025-10-05 07:13:43 +00:00
effect_62.go
战斗修改
2025-09-29 02:40:35 +08:00
effect_67.go
战斗修改
2025-09-29 02:40:35 +08:00
effect_power_doblue.go
feat(fight): 优化技能命中逻辑与效果触发流程
2025-10-05 00:29:22 +08:00
effect_status.go
战斗修改
2025-09-29 02:40:35 +08:00
NewSeIdx_1.go
refactor(fight/effect): 重构能力操作类型枚举命名,统一使用大写形式(ADD/SUB/COPY/RESET)并更新相关调用点
2025-09-26 18:39:59 +00:00
Powered by Gitea Version: 24.7.0 Page: 64ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API