2025-09-24 18:53:54 +00:00
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package node
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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// 命中前 攻击伤害结算
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func (e *EffectNode) BeforHit(opp *input.Input, skill *info.SkillEntity) {
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}
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// 命中前 攻击伤害结算
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func (e *EffectNode) AfterHit(opp *input.Input, skill *info.SkillEntity) {
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}
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// 命中时
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func (e *EffectNode) OnHit(opp *input.Input, skill *info.SkillEntity) {
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}
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// miss触发
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func (e *EffectNode) OnMiss(opp *input.Input, skill *info.SkillEntity) {
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}
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2025-09-24 21:39:57 +00:00
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// 加算区
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func (e *EffectNode) AddZone(opp *input.Input, skill *input.EffectID) {
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2025-09-24 18:53:54 +00:00
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2025-09-24 21:39:57 +00:00
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}
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//乘算区
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func (e *EffectNode) MulZone(opp *input.Input, skill *input.EffectID) {
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}
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// 受击触发
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2025-09-24 18:53:54 +00:00
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func (this *EffectNode) AfterAttacked(opp *input.Input, skill *info.SkillEntity) {
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}
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