package node import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" ) // 命中前 攻击伤害结算 func (e *EffectNode) BeforHit(opp *input.Input, skill *info.SkillEntity) { } // 命中前 攻击伤害结算 func (e *EffectNode) AfterHit(opp *input.Input, skill *info.SkillEntity) { } // 命中时 func (e *EffectNode) OnHit(opp *input.Input, skill *info.SkillEntity) { } // miss触发 func (e *EffectNode) OnMiss(opp *input.Input, skill *info.SkillEntity) { } // 加算区 func (e *EffectNode) AddZone(opp *input.Input, skill *input.EffectID) { } //乘算区 func (e *EffectNode) MulZone(opp *input.Input, skill *input.EffectID) { } // 受击触发 func (this *EffectNode) AfterAttacked(opp *input.Input, skill *info.SkillEntity) { }