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bl/modules/blazing/service/item.go

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package service
import (
"blazing/modules/blazing/model"
"github.com/gogf/gf/v2/frame/g"
)
func (s *UserService) Item(min, max uint32) []model.Item {
//todo待测试
var ttt []model.Item
s.Model(s.item.Model).Where(g.Map{
"item_id <=": max,
"item_id >=": min,
}).Scan(&ttt)
return ttt
}
func (s *UserService) AddItem(id, count uint32) {
if t, _ := s.Model(s.item.Model).Where("item_id", id).Count(); t != 0 {
s.Model(s.item.Model).Where("item_id", id).Increment("item_cnt", count)
} else {
s.Model(s.item.Model).Data(g.Map{
"player_id": s.userid,
"item_id": id,
"item_cnt": count,
}).Insert()
}
}
func (s *UserService) SubItem(id, count uint32) {
s.Model(s.item.Model).Where("item_id", id).Decrement("item_cnt", count)
}
func (s *UserService) CheakItem(id uint32) uint32 {
var ttt model.Item
s.Model(s.item.Model).Where("item_id", id).Scan(&ttt)
return ttt.ItemCnt
}
// /添加进来的物品一定是保证存在的