Files
bl/modules/blazing/service/item.go

75 lines
1.5 KiB
Go
Raw Normal View History

package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"encoding/json"
)
func (s *UserService) ItemExec(t func([]model.SingleItemInfo) []model.SingleItemInfo) {
//todo待测试
var player model.Item
m1 := cool.DBM(s.info.Model).Where("player_id", s.userid)
m1.Scan(&player)
var tt []model.SingleItemInfo
json.Unmarshal([]byte(player.Data), &tt)
t(tt)
tmep, _ := json.Marshal(tt)
player.Data = string(tmep)
m1.Save(player)
}
func (s *UserService) ItemCheak() map[uint32]model.SingleItemInfo {
//todo待测试
var player model.Item
m1 := cool.DBM(s.item.Model).Where("player_id", s.userid)
var rer map[uint32]model.SingleItemInfo
m1.Scan(&player)
json.Unmarshal([]byte(player.Data), &rer)
//return gjson.Parse(player.Data)
return rer
}
func (s *UserService) ItemAdd(t []model.SingleItemInfo) {
//todo待测试
var player model.Item
m1 := cool.DBM(s.item.Model).Where("player_id", s.userid)
var rer map[uint32]model.SingleItemInfo
rer = make(map[uint32]model.SingleItemInfo)
m1.Scan(&player)
json.Unmarshal([]byte(player.Data), &rer)
player.PlayerID = uint64(s.userid)
if len(rer) == 0 {
fff, _ := json.Marshal(rer)
player.Data = string(fff)
_, err := m1.Insert(player)
if err != nil {
panic(err)
}
}
for _, v := range t {
tt, ok := rer[v.ItemId]
if ok {
tt.ItemCnt += v.ItemCnt
rer[v.ItemId] = tt
} else {
rer[v.ItemId] = v
}
}
fff, _ := json.Marshal(rer)
player.Data = string(fff)
_, err := m1.Update(player)
if err != nil {
panic(err)
}
//return gjson.Parse(player.Data)
}