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bl/logic/service/fight/effect/470.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// Effect 470: {0}回合内若自身攻击技能命中则{1}%令对手{2}
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type Effect470 struct {
RoundEffectArg0Base
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}
func (e *Effect470) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() != info.Category.STATUS {
chance := e.Args()[1].IntPart() // m%
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
effectType := int(e.Args()[2].IntPart()) // p类型异常状态
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, effectType)
if statusEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 470, &Effect470{})
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}