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bl/logic/service/fight/effect/470.go

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2026-03-08 14:55:53 +08:00
package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 470 - n回合内若自身攻击技能命中则m%令对手p
type Effect470 struct {
node.EffectNode
}
func (e *Effect470) SkillHit() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() != info.Category.STATUS {
chance := e.Args()[1].IntPart() // m%
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
effectType := int(e.Args()[2].IntPart()) // p类型异常状态
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, effectType)
if statusEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
}
}
return true
}
func (e *Effect470) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 513, &Effect513{})
}