34 lines
809 B
Go
34 lines
809 B
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/info"
|
||
"blazing/logic/service/fight/input"
|
||
)
|
||
|
||
// Effect 470: {0}回合内若自身攻击技能命中则{1}%令对手{2}
|
||
type Effect470 struct {
|
||
RoundEffectArg0Base
|
||
}
|
||
|
||
func (e *Effect470) Skill_Use_ex() bool {
|
||
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() != info.Category.STATUS {
|
||
chance := e.Args()[1].IntPart() // m%
|
||
success, _, _ := e.Input.Player.Roll(int(chance), 100)
|
||
if success {
|
||
effectType := int(e.Args()[2].IntPart()) // p类型(异常状态)
|
||
|
||
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, effectType)
|
||
if statusEffect != nil {
|
||
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
|
||
}
|
||
}
|
||
}
|
||
|
||
return true
|
||
}
|
||
|
||
func init() {
|
||
input.InitEffect(input.EffectType.Skill, 470, &Effect470{})
|
||
|
||
}
|