2026-03-08 10:34:23 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 458: 若先出手则造成攻击伤害的{0}%恢复自身体力
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2026-03-08 10:34:23 +08:00
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type Effect458 struct {
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node.EffectNode
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}
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2026-03-14 01:08:01 +08:00
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func (e *Effect458) Skill_Use() bool {
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2026-03-09 12:28:37 +08:00
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if e.IsFirst() { // 先出手
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2026-03-08 10:34:23 +08:00
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damageDone := e.Ctx().Our.SumDamage
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healPercent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) // n%
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healAmount := damageDone.Mul(healPercent)
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 458, &Effect458{})
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}
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