package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // Effect 458: 若先出手则造成攻击伤害的{0}%恢复自身体力 type Effect458 struct { node.EffectNode } func (e *Effect458) Skill_Use() bool { if e.IsFirst() { // 先出手 damageDone := e.Ctx().Our.SumDamage healPercent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) // n% healAmount := damageDone.Mul(healPercent) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) } return true } func init() { input.InitEffect(input.EffectType.Skill, 458, &Effect458{}) }