2026-03-08 10:34:23 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 456: 若对手体力不足{0}则直接秒杀
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2026-03-08 10:34:23 +08:00
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type Effect456 struct {
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node.EffectNode
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}
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func (e *Effect456) OnSkill() bool {
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2026-03-09 22:36:30 +08:00
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if e.Ctx().Opp.CurrentPet.GetHP().Cmp(e.Args()[0]) > 0 {
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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2026-03-08 10:34:23 +08:00
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2026-03-09 22:36:30 +08:00
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Type: info.DamageType.Fixed,
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Damage: e.Args()[0],
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})
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}
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2026-03-08 10:34:23 +08:00
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 456, &Effect456{})
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}
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