package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 456: 若对手体力不足{0}则直接秒杀 type Effect456 struct { node.EffectNode } func (e *Effect456) OnSkill() bool { if e.Ctx().Opp.CurrentPet.GetHP().Cmp(e.Args()[0]) > 0 { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: e.Args()[0], }) } return true } func init() { input.InitEffect(input.EffectType.Skill, 456, &Effect456{}) }