2026-03-09 22:36:30 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 177: {0}回合内若对手MISS则自身恢复1/{1}的最大体力值
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2026-03-09 22:36:30 +08:00
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type Effect177 struct {
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2026-03-28 21:57:22 +08:00
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RoundEffectArg0Base
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2026-03-09 22:36:30 +08:00
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}
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func (e *Effect177) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.AttackTime == 0 {
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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healAmount := maxHp.Div(e.Args()[1]) // 1/m
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 177, &Effect177{})
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}
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