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bl/logic/service/fight/effect/177.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 177 - n回合内若对手MISS则自身恢复1/m的最大体力值
type Effect177 struct {
node.EffectNode
}
func (e *Effect177) Skill_Use_ex() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.AttackTime == 0 {
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
healAmount := maxHp.Div(e.Args()[1]) // 1/m
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
}
return true
}
func (e *Effect177) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 177, &Effect177{})
}