package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" ) // Effect 177: {0}回合内若对手MISS则自身恢复1/{1}的最大体力值 type Effect177 struct { RoundEffectArg0Base } func (e *Effect177) Skill_Use_ex() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.AttackTime == 0 { maxHp := e.Ctx().Our.CurrentPet.GetMaxHP() healAmount := maxHp.Div(e.Args()[1]) // 1/m e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) } return true } func init() { input.InitEffect(input.EffectType.Skill, 177, &Effect177{}) }