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bl/logic/service/fight/effect/150.go

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package effect
import (
"blazing/logic/service/fight/input"
)
// Effect 150: {0}回合内对手每回合防御和特防等级{1}
type Effect150 struct {
RoundEffectArg0Base
}
func (e *Effect150) Skill_Use() bool {
e.Ctx().Opp.SetProp(e.Ctx().Opp, 1, int8(e.SideEffectArgs[1]))
e.Ctx().Opp.SetProp(e.Ctx().Opp, 3, int8(e.SideEffectArgs[1]))
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 150, &Effect150{})
}