2026-03-08 16:22:54 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 150: {0}回合内对手每回合防御和特防等级{1}
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2026-03-08 16:22:54 +08:00
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type Effect150 struct {
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2026-03-28 21:57:22 +08:00
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RoundEffectArg0Base
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2026-03-08 16:22:54 +08:00
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}
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2026-03-08 19:42:47 +08:00
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func (e *Effect150) Skill_Use() bool {
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2026-03-08 23:24:18 +08:00
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e.Ctx().Opp.SetProp(e.Ctx().Opp, 1, int8(e.SideEffectArgs[1]))
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2026-03-08 16:22:54 +08:00
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2026-03-08 23:24:18 +08:00
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e.Ctx().Opp.SetProp(e.Ctx().Opp, 3, int8(e.SideEffectArgs[1]))
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2026-03-08 16:22:54 +08:00
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 150, &Effect150{})
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}
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