package effect import ( "blazing/logic/service/fight/input" ) // Effect 150: {0}回合内对手每回合防御和特防等级{1} type Effect150 struct { RoundEffectArg0Base } func (e *Effect150) Skill_Use() bool { e.Ctx().Opp.SetProp(e.Ctx().Opp, 1, int8(e.SideEffectArgs[1])) e.Ctx().Opp.SetProp(e.Ctx().Opp, 3, int8(e.SideEffectArgs[1])) return true } func init() { input.InitEffect(input.EffectType.Skill, 150, &Effect150{}) }