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bl/logic/service/fight/effect/150.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 150 - n回合内对手每回合防御和特防等级m
type Effect150 struct {
node.EffectNode
}
func (e *Effect150) Action_end() bool {
e.Ctx().Opp.SetProp(e.Ctx().Opp, 1, int8(e.SideEffectArgs[1]), info.AbilityOpType.SUB)
e.Ctx().Opp.SetProp(e.Ctx().Opp, 3, int8(e.SideEffectArgs[1]), info.AbilityOpType.SUB)
return true
}
func (e *Effect150) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续m回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 150, &Effect150{})
}