2025-09-14 03:36:26 +08:00
|
|
|
|
package input
|
2025-08-26 23:18:55 +00:00
|
|
|
|
|
2025-09-06 00:31:08 +08:00
|
|
|
|
import (
|
2025-09-14 03:36:26 +08:00
|
|
|
|
"blazing/logic/service/fight/info"
|
2025-10-22 00:25:38 +08:00
|
|
|
|
"fmt"
|
2025-09-23 17:57:27 +00:00
|
|
|
|
|
2025-09-19 00:29:55 +08:00
|
|
|
|
"blazing/modules/blazing/model"
|
2025-09-23 17:57:27 +00:00
|
|
|
|
|
2025-09-29 02:40:35 +08:00
|
|
|
|
"github.com/brunoga/deep"
|
2025-09-24 16:36:32 +00:00
|
|
|
|
"github.com/tnnmigga/enum"
|
2025-09-06 00:31:08 +08:00
|
|
|
|
)
|
|
|
|
|
|
|
2025-09-24 16:36:32 +00:00
|
|
|
|
// 战斗结束原因枚举
|
|
|
|
|
|
type EnumEffectType int
|
|
|
|
|
|
|
|
|
|
|
|
var EffectType = enum.New[struct {
|
2025-09-26 18:39:59 +00:00
|
|
|
|
Skill EnumEffectType `enum:"1000000"` //技能
|
|
|
|
|
|
NewSel EnumEffectType `enum:"2000000"` //特性
|
2025-09-24 16:36:32 +00:00
|
|
|
|
Status EnumEffectType `enum:"3000000"` //状态
|
2025-08-26 23:18:55 +00:00
|
|
|
|
|
2025-09-24 16:36:32 +00:00
|
|
|
|
}]()
|
2025-09-06 00:31:08 +08:00
|
|
|
|
var NodeM = make(map[int]Effect, 0)
|
|
|
|
|
|
|
2025-09-24 16:36:32 +00:00
|
|
|
|
func InitEffect(etype EnumEffectType, id int, t Effect) {
|
2025-09-06 00:31:08 +08:00
|
|
|
|
|
2025-09-24 16:36:32 +00:00
|
|
|
|
NodeM[id+int(etype)] = t
|
2025-09-06 00:31:08 +08:00
|
|
|
|
}
|
2025-09-24 16:36:32 +00:00
|
|
|
|
func Geteffect(etype EnumEffectType, id int) *EffectID {
|
2025-09-23 17:57:27 +00:00
|
|
|
|
|
|
|
|
|
|
//todo 获取前GetEffect
|
2025-09-24 16:36:32 +00:00
|
|
|
|
ret, ok := NodeM[id+int(etype)]
|
2025-09-23 17:57:27 +00:00
|
|
|
|
if ok {
|
2025-09-24 16:36:32 +00:00
|
|
|
|
//todo 获取前GetEffect
|
2025-09-29 02:40:35 +08:00
|
|
|
|
|
|
|
|
|
|
eff := deep.MustCopy(ret)
|
|
|
|
|
|
|
2025-09-24 16:36:32 +00:00
|
|
|
|
return &EffectID{
|
|
|
|
|
|
ID: id + int(etype),
|
2025-09-26 13:33:55 +08:00
|
|
|
|
Effect: eff.(Effect),
|
2025-09-24 16:36:32 +00:00
|
|
|
|
}
|
|
|
|
|
|
//todo 获取后GetEffect
|
2025-09-23 17:57:27 +00:00
|
|
|
|
}
|
2025-09-24 16:36:32 +00:00
|
|
|
|
return &EffectID{}
|
2025-09-16 22:51:22 +08:00
|
|
|
|
}
|
2025-09-17 00:38:15 +08:00
|
|
|
|
|
|
|
|
|
|
// * battle_lv: atk(0), def(1), sp_atk(2), sp_def(3), spd(4), accuracy(5)
|
2025-09-17 00:50:37 +08:00
|
|
|
|
// 是否需要真实提升
|
|
|
|
|
|
func (c *Input) GetProp(id int, istue bool) int {
|
2025-09-23 18:46:51 +00:00
|
|
|
|
// 获取基础属性值
|
|
|
|
|
|
baseValue := int(c.AttackValue.Prop[id])
|
2025-09-17 00:38:15 +08:00
|
|
|
|
|
2025-09-23 18:46:51 +00:00
|
|
|
|
// 命中情况直接返回基础值(优先判断)
|
|
|
|
|
|
if id >= 5 {
|
|
|
|
|
|
return baseValue
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 处理id < 5的情况
|
|
|
|
|
|
if istue {
|
|
|
|
|
|
return baseValue
|
2025-09-17 00:38:15 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-09-23 18:46:51 +00:00
|
|
|
|
// 计算实际值(这里可以插入后续优化的函数调用)
|
|
|
|
|
|
realValue := info.CalculateRealValue(int(c.CurrentPet.Info.Prop[id]), baseValue)
|
|
|
|
|
|
|
|
|
|
|
|
// todo: 插入获取后处理函数,例如:
|
|
|
|
|
|
// realValue = postProcessValue(realValue, id, c)
|
|
|
|
|
|
|
|
|
|
|
|
return realValue
|
2025-09-17 00:38:15 +08:00
|
|
|
|
|
|
|
|
|
|
}
|
2025-09-24 19:22:46 +08:00
|
|
|
|
|
2025-09-26 02:09:33 +00:00
|
|
|
|
func (c *Input) GetEffect(etype EnumEffectType, id int) *EffectID {
|
2025-10-22 21:30:05 +08:00
|
|
|
|
rer, ok := c.Effects.Get(id + int(etype))
|
2025-09-26 02:09:33 +00:00
|
|
|
|
|
|
|
|
|
|
if ok {
|
2025-09-24 19:22:46 +08:00
|
|
|
|
|
2025-09-26 02:09:33 +00:00
|
|
|
|
return &EffectID{
|
|
|
|
|
|
ID: id + int(etype),
|
|
|
|
|
|
Effect: rer,
|
|
|
|
|
|
}
|
|
|
|
|
|
//todo 获取后GetEffect
|
|
|
|
|
|
}
|
|
|
|
|
|
return &EffectID{}
|
2025-09-24 19:22:46 +08:00
|
|
|
|
}
|
2025-09-25 20:34:33 +00:00
|
|
|
|
func (c *Input) StatEffect_Exist(id int) bool {
|
2025-10-22 21:30:05 +08:00
|
|
|
|
rer, ok := c.Effects.Get(id + int(EffectType.Status))
|
2025-09-25 20:34:33 +00:00
|
|
|
|
if ok && rer.Alive() {
|
|
|
|
|
|
return true
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return false
|
|
|
|
|
|
}
|
2025-09-24 19:22:46 +08:00
|
|
|
|
|
|
|
|
|
|
type EffectID struct {
|
|
|
|
|
|
ID int
|
|
|
|
|
|
Effect Effect
|
2025-09-19 00:29:55 +08:00
|
|
|
|
}
|
2025-09-22 04:47:12 +00:00
|
|
|
|
|
|
|
|
|
|
func (c *Input) GetCurrAttr(id int) *model.PetInfo {
|
|
|
|
|
|
|
|
|
|
|
|
//todo 获取前GetEffect
|
|
|
|
|
|
return c.CurrentPet.Info
|
|
|
|
|
|
|
|
|
|
|
|
//todo 获取后GetEffect
|
2025-09-17 00:38:15 +08:00
|
|
|
|
}
|
2025-08-26 23:18:55 +00:00
|
|
|
|
|
2025-09-24 19:22:46 +08:00
|
|
|
|
func (c *Input) AddEffect(e *EffectID) {
|
|
|
|
|
|
if e.ID == 0 {
|
|
|
|
|
|
return
|
|
|
|
|
|
}
|
2025-09-23 22:20:52 +00:00
|
|
|
|
//todo 免疫
|
2025-09-23 23:05:23 +00:00
|
|
|
|
//TODO 先激活
|
2025-10-22 00:41:58 +08:00
|
|
|
|
fmt.Println("产生回合数", e.ID, e.Effect.Duration())
|
2025-08-26 23:18:55 +00:00
|
|
|
|
// 如果已有同 ID 的效果,尝试叠加
|
2025-10-22 21:30:05 +08:00
|
|
|
|
eff, ok := c.Effects.Get(e.ID)
|
|
|
|
|
|
if !ok {
|
|
|
|
|
|
c.Effects.Set(e.ID, e.Effect)
|
2025-09-24 19:22:46 +08:00
|
|
|
|
return
|
|
|
|
|
|
}
|
2025-10-22 00:25:38 +08:00
|
|
|
|
|
2025-09-24 22:20:59 +00:00
|
|
|
|
if !eff.Alive() { //如果不存活
|
2025-10-22 21:30:05 +08:00
|
|
|
|
c.Effects.Set(e.ID, e.Effect)
|
2025-09-24 22:20:59 +00:00
|
|
|
|
return
|
|
|
|
|
|
}
|
2025-09-24 19:22:46 +08:00
|
|
|
|
|
|
|
|
|
|
c.Effects.Range(func(key int, value Effect) bool {
|
|
|
|
|
|
if e.ID == key {
|
2025-09-15 23:18:09 +08:00
|
|
|
|
//设置输入源
|
2025-09-25 20:34:33 +00:00
|
|
|
|
if value.Stack() < value.MaxStack() { //如果小于最大叠层
|
2025-09-24 19:22:46 +08:00
|
|
|
|
value.Stack(value.Stack()) //获取到当前叠层数然后叠加
|
2025-08-26 23:18:55 +00:00
|
|
|
|
} else {
|
|
|
|
|
|
|
|
|
|
|
|
//这里,说明是延续回合效果
|
2025-10-22 00:41:58 +08:00
|
|
|
|
fmt.Println(e.ID, "回合数", value.Duration())
|
2025-09-24 19:22:46 +08:00
|
|
|
|
value.Duration(value.Duration())
|
2025-08-26 23:18:55 +00:00
|
|
|
|
}
|
2025-09-24 19:22:46 +08:00
|
|
|
|
return false
|
2025-08-26 23:18:55 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-09-24 19:22:46 +08:00
|
|
|
|
return true
|
|
|
|
|
|
})
|
2025-09-16 22:51:22 +08:00
|
|
|
|
|
2025-09-03 01:45:22 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ForEachEffectBool 遍历所有 Effect,执行“无参数、返回 bool”的方法
|
|
|
|
|
|
// 参数 fn:接收单个 Effect,返回 bool(如 func(e Effect) bool { return e.OnBattleStart() })
|
|
|
|
|
|
// 返回值:所有 Effect 的方法返回值列表
|
2025-09-15 00:40:19 +08:00
|
|
|
|
func (c *Input) Exec(fn func(Effect) bool) bool {
|
2025-09-28 08:59:28 +00:00
|
|
|
|
result := true
|
2025-10-22 21:30:05 +08:00
|
|
|
|
|
2025-09-24 19:22:46 +08:00
|
|
|
|
c.Effects.Range(func(key int, value Effect) bool {
|
|
|
|
|
|
if value.Alive() {
|
2025-09-28 08:59:28 +00:00
|
|
|
|
result1 := fn(value)
|
|
|
|
|
|
if !result1 {
|
|
|
|
|
|
result = false //如果是false,说明存在阻止向下执行的effect,比如免疫能力提升效果
|
2025-09-15 00:40:19 +08:00
|
|
|
|
}
|
2025-09-14 04:48:38 +08:00
|
|
|
|
|
2025-09-03 01:45:22 +08:00
|
|
|
|
}
|
2025-09-24 19:22:46 +08:00
|
|
|
|
return true
|
|
|
|
|
|
})
|
2025-09-14 04:48:38 +08:00
|
|
|
|
|
2025-09-28 08:59:28 +00:00
|
|
|
|
return result
|
2025-09-03 01:45:22 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-09-05 22:40:36 +08:00
|
|
|
|
// 消除回合类效果 efftype 输入是消对方的还是自己的,false是自己,true是对方
|
2025-09-15 00:40:19 +08:00
|
|
|
|
func (c *Input) CancelTurn(efftype bool) {
|
2025-09-03 01:45:22 +08:00
|
|
|
|
|
2025-09-24 19:22:46 +08:00
|
|
|
|
c.Effects.Range(func(key int, value Effect) bool {
|
|
|
|
|
|
if value.Duration() > 0 { //false是自身,true是对方,反转后为真就是自己的
|
|
|
|
|
|
//slice = append(slice[:i], slice[i+1:]...)
|
|
|
|
|
|
value.NotALive()
|
2025-09-04 03:05:37 +08:00
|
|
|
|
}
|
2025-09-24 19:22:46 +08:00
|
|
|
|
return true
|
|
|
|
|
|
})
|
2025-08-26 23:18:55 +00:00
|
|
|
|
|
|
|
|
|
|
}
|