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bl/logic/service/fight/effect/effect_180.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* 消除对手回合类效果
*/
type Effect180 struct {
node.EffectNode
}
func init() {
ret := &Effect180{}
input.InitEffect(input.EffectType.Skill, 180, ret)
}
// 命中之后
func (e *Effect180) OnSkill() bool {
if !e.Hit() {
return true
}
e.Ctx().Opp.CancelTurn(e.Ctx().Our)
return true
}