2025-11-14 04:23:50 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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2025-12-05 00:24:02 +08:00
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"github.com/alpacahq/alpacadecimal"
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2025-11-14 04:23:50 +08:00
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)
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//若本次攻击造成的伤害小于n 则自身xx等级提升1个等级
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func init() {
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input.InitEffect(input.EffectType.Skill, 107, &Effect107{
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EffectNode: node.EffectNode{},
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})
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}
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type Effect107 struct {
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node.EffectNode
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}
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// 我方使用效果
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func (e *Effect107) Skill_Useed() bool {
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if !e.Hit() {
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return true
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}
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2025-12-05 00:24:02 +08:00
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d := e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[0])))
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2025-11-14 04:23:50 +08:00
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//说明伤害小于N
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if d == -1 {
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2025-12-06 15:11:42 +08:00
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e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.Args()[1].IntPart()), 1, info.AbilityOpType.ADD)
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2025-11-14 04:23:50 +08:00
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}
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return true
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}
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