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bl/logic/service/fight/node/fight.go

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package node
import "blazing/logic/service/fight/input"
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// 回合结束一次性effect清楚掉
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func (e *EffectNode) Fight_Start() bool {
//战斗开始应该注入魂印
//panic("not implemented") // TODO: Implement
return true
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}
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func (e *EffectNode) OnBattleEnd() bool {
// panic("not implemented") // TODO: Implement
return true
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}
func (e *EffectNode) EFFect_Befer(in *input.Input, effEffect input.Effect) bool {
return true
}
func (e *EffectNode) ActionEndEx() bool {
// panic("not implemented") // TODO: Implement
return true
}
func (e *EffectNode) Action_end() bool {
// panic("not implemented") // TODO: Implement
return true
}
func (e *EffectNode) HookAction() bool {
// panic("not implemented") // TODO: Implement
return true
}