2025-09-29 02:40:35 +08:00
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package node
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2025-11-14 03:21:00 +08:00
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import "blazing/logic/service/fight/input"
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2025-09-29 02:40:35 +08:00
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// 回合结束一次性effect清楚掉
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2025-11-11 05:54:24 +00:00
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func (e *EffectNode) Fight_Start() bool {
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2025-10-08 16:54:03 +08:00
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//战斗开始应该注入魂印
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//panic("not implemented") // TODO: Implement
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2025-10-08 17:16:54 +08:00
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return true
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2025-09-29 02:40:35 +08:00
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}
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2025-11-11 05:54:24 +00:00
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func (e *EffectNode) OnBattleEnd() bool {
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2025-11-15 01:53:51 +08:00
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// panic("not implemented") // TODO: Implement
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return true
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2025-09-29 02:40:35 +08:00
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}
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2025-11-14 03:21:00 +08:00
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func (e *EffectNode) EFFect_Befer(in *input.Input, effEffect input.Effect) bool {
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return true
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}
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2026-01-05 22:54:41 +08:00
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func (e *EffectNode) ActionEndEx() bool {
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2025-11-22 00:44:42 +08:00
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// panic("not implemented") // TODO: Implement
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return true
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}
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func (e *EffectNode) Action_end() bool {
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// panic("not implemented") // TODO: Implement
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return true
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}
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2025-12-10 18:37:32 +00:00
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func (e *EffectNode) HookAction() bool {
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// panic("not implemented") // TODO: Implement
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return true
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2025-12-11 10:32:39 +08:00
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}
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