2025-11-14 04:55:29 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* n回合内,对手的状态变化会同时作用在自己身上
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*/
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func init() {
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t := &Effect91{
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EffectNode: node.EffectNode{},
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}
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2025-11-21 05:47:51 +00:00
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2025-11-14 04:55:29 +08:00
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input.InitEffect(input.EffectType.Skill, 91, t)
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}
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type Effect91 struct {
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node.EffectNode
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can bool
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}
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// 默认添加回合
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func (e *Effect91) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
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}
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2026-01-05 22:54:41 +08:00
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func (e *Effect91) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
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2025-11-14 04:55:29 +08:00
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for i, v := range e.Ctx().Opp.Prop {
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e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v, info.AbilityOpType.COPY)
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}
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}
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