package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * n回合内,对手的状态变化会同时作用在自己身上 */ func init() { t := &Effect91{ EffectNode: node.EffectNode{}, } input.InitEffect(input.EffectType.Skill, 91, t) } type Effect91 struct { node.EffectNode can bool } // 默认添加回合 func (e *Effect91) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) } func (e *Effect91) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) { for i, v := range e.Ctx().Opp.Prop { e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v, info.AbilityOpType.COPY) } }