2025-11-13 21:36:18 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* 使用后n回合攻击击中对象要害概率增加1/16
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 32, &Effect32{
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EffectNode: node.EffectNode{},
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})
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}
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type Effect32 struct {
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node.EffectNode
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}
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2026-01-05 23:00:42 +08:00
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func (e *Effect32) ActionStart(a, b *action.SelectSkillAction) bool {
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2026-01-04 21:41:10 +08:00
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2025-12-11 13:39:19 +08:00
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if e.Ctx().SkillEntity == nil {
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return true
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}
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2025-11-13 21:36:18 +08:00
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e.Ctx().SkillEntity.Crit += 1
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return true
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}
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func (e *Effect32) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
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}
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