package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * 使用后n回合攻击击中对象要害概率增加1/16 */ func init() { input.InitEffect(input.EffectType.Skill, 32, &Effect32{ EffectNode: node.EffectNode{}, }) } type Effect32 struct { node.EffectNode } func (e *Effect32) ActionStart(a, b *action.SelectSkillAction) bool { if e.Ctx().SkillEntity == nil { return true } e.Ctx().SkillEntity.Crit += 1 return true } func (e *Effect32) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) }