Files
bl/common/rpc/rpc.go
昔念 666557416d refactor(entity): 重构 ClientData 结构体并添加同步锁
- 在 ClientData 中添加 sync.Mutex 以确保并发安全
- 实现 SetPlayer 和 GetPlayer 等方法来封装 player 字段的操作
- 更新相关代码以使用新的 ClientData 结构和方法
2025-07-06 22:58:39 +08:00

147 lines
3.2 KiB
Go

package rpc
import (
"context"
"fmt"
"log"
"net/http"
"github.com/filecoin-project/go-jsonrpc"
)
const rpcaddr = "127.0.0.1:40000"
var clientmap = make(map[int]*ClientHandler) //客户端map
var usermap = make(map[int]int) //用户->客户端的map
// Define the client handler interface
type ClientHandler struct {
KickPerson func(int) error //踢人,这里是返回具体的logic
QuitSelf func(int) error //关闭服务器进程
}
// Define the server handler
type ServerHandler struct{}
// 实现踢人
func (h *ServerHandler) Kick(ctx context.Context, userid int) error {
useid1, ok := usermap[userid]
if !ok {
return fmt.Errorf("user not found")
}
return clientmap[useid1].KickPerson(userid) //实现指定服务器踢人
// for _, v := range clientmap {
// err := v.KickPerson(userid)
// if err != nil {
// return fmt.Errorf("call on client: %w", err)
// }
// }
//return nil
}
// 退出指定服务器
// func (h *ServerHandler) Quit(ctx context.Context, portid int) error {
// a, ok := clientmap[portid]
// if ok && a != nil {
// a.QuitSelf(0)
// }
// //clientmap[portid].QuitSelf(0)
// return nil
// }
// 注册logic服务器
func (h *ServerHandler) RegisterLogic(ctx context.Context, port int) error {
//TODO 待修复滚动更新可能导致的玩家可以同时在旧服务器和新服务器同时在线的bug
revClient, ok := jsonrpc.ExtractReverseClient[ClientHandler](ctx)
if !ok {
return fmt.Errorf("no reverse client")
}
aa, ok := clientmap[port]
if ok && aa != nil {
aa.QuitSelf(0)
}
clientmap[port] = &revClient
return nil
}
// 用户登录事件
func (h *ServerHandler) UserLogin(ctx context.Context, port int, userid int) error {
usermap[userid] = port
return nil
}
// 用户登出事件
func (h *ServerHandler) UserLogout(ctx context.Context, port int, userid int) error {
delete(usermap, userid)
return nil
}
func StartServer() {
// create a new server instance
rpcServer := jsonrpc.NewServer(jsonrpc.WithReverseClient[ClientHandler](""))
rpcServer.Register("", &ServerHandler{})
// go time.AfterFunc(3000, func() {
// testjsonrpc()
// })
err := http.ListenAndServe(rpcaddr, rpcServer)
fmt.Println(err)
}
var closer jsonrpc.ClientCloser
func StartClient(port uint16, callback any) *struct {
Kick func(int32) error
RegisterLogic func(int32) error
UserLogin func(int32, int32) error
UserLogout func(int32, int32) error
} {
closer1, err := jsonrpc.NewMergeClient(context.Background(), "ws://"+rpcaddr, "", []interface{}{
&RPCClient,
}, nil, jsonrpc.WithClientHandler("", callback))
if err != nil {
log.Fatalf("Failed to create client: %v", err)
}
if port != 0 { //注册logic
RPCClient.RegisterLogic(int32(port))
}
closer = closer1
return &RPCClient
}
// 关闭客户端
func CloseClient() {
if closer != nil {
closer()
}
}
// Setup RPCClient with reverse call handler
var RPCClient struct {
Kick func(int32) error //踢人
RegisterLogic func(int32) error //注册服务器消息
UserLogin func(int32, int32) error //用户登录事件
UserLogout func(int32, int32) error //用户登出事件
}