Files
bl/common/rpc/client.go
昔念 f281b949ba ```
feat(fight): 调整战斗逻辑与精灵切换机制

- 优化精灵切换时的效果处理,增加切换事件支持
- 修复战斗中超时逻辑和技能CD计算问题
- 增强状态效果在精灵上下场时的清理机制
- 修改伤害计算逻辑以提高准确性
- 更新战斗池初始化参数提升并发性能

此外,同步更新了宠物放生字段命名及逻辑处理方式,并调整网络通信中的限流策略。
```
2025-11-13 02:43:00 +08:00

142 lines
3.3 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package rpc
import (
"blazing/cool"
"blazing/modules/base/service"
"blazing/modules/blazing/model"
"context"
"github.com/butoften/array"
"github.com/samber/lo"
)
func GetServerInfoList() []ServerInfo {
dictInfoModel1 := model.NewServerList()
mType := cool.DBM(dictInfoModel1)
t, _ := mType.All()
//fmt.Println(t)
var ret []model.ServerList
t.Structs(&ret)
//fmt.Println(t)
var ret1 []ServerInfo
ip, _ := service.NewBaseSysParamService().DataByKey(context.Background(), "server_ip")
testip, _ := service.NewBaseSysParamService().DataByKey(context.Background(), "test_ip")
for _, v := range ret {
tt := newServerInfo()
tt.OnlineID = uint32(v.OnlineID)
tt.IP = ip
if tt.OnlineID == 2 {
tt.UserCnt = 300
tt.IP = testip
}
tt.Port = v.Port
t, ok := getClient(v.Port)
if ok {
cool.Loger.Info(context.TODO(), "服务器假踢人")
err := t.KickPerson(0) //实现指定服务器踢人
if err == nil {
// tt.Friends = v.Friends
ret1 = append(ret1, *tt)
}
}
}
array.Sort(&ret1, func(a ServerInfo, b ServerInfo) bool {
return a.OnlineID < b.OnlineID
})
ret1 = lo.UniqBy(ret1, func(s ServerInfo) int {
return int(s.Port)
})
//fmt.Printf("升序 Sort: %v\n", ret1)
return ret1
}
// CommendSvrInfo 初始连接请求信息结构体
type CommendSvrInfo struct {
//Handler player.TomeeHeader //` struc:"[0]pad"` //消息头 ,这里为传入的头部数据,遍历此头部实现解析CommendSvrInfo
MaxOnlineID uint32 `struc:"sizeof=ServerList"` // 最大连接数
IsVip uint32 // 建议为0
ServerInfoLen uint32 `struc:"sizeof=ServerList"` // 服务器信息长度 ServerInfo
ServerList []ServerInfo // 服务器具体信息
FriendInfoLen uint32 `struc:"sizeof=FriendInfo"`
FriendInfo []FriendInfo // 好友id
BlackInfoLen uint32 `struc:"sizeof=BlackInfo"`
BlackInfo []BlackInfo // 黑名单id
}
// NewInInfo 创建并返回一个新的 commendSvrInfo 结构体实例
// 返回的实例包含初始化的 ServerList、FriendInfo 和 BlackInfo 切片
// IsVip 和 ServerInfoLen 字段被初始化为 0
func NewInInfo() *CommendSvrInfo {
return &CommendSvrInfo{
// Handler: player.TomeeHeader{},
// MaxOnlineID: 100,
IsVip: 0,
ServerInfoLen: 0,
ServerList: make([]ServerInfo, 0),
FriendInfo: make([]FriendInfo, 0),
BlackInfo: make([]BlackInfo, 0),
//Reversed: 0,
}
}
// ServerInfo 服务器信息结构体
type ServerInfo struct {
// 连接ID, 即服务器序号
OnlineID uint32
// 当前服务器玩家在线数量, 供SWF显示
UserCnt uint32
// 服务器IP, 16字节UTF-8, 不足16补齐到16
IP string `struc:"[16]byte"` // 定长模式16字节
// 端口
Port uint16
// 好友在线的个数
Friends uint32
}
// NewServerInfo 创建新的服务器信息实例
func newServerInfo() *ServerInfo {
//getServerInfoList()
return &ServerInfo{
//OnlineID: 0,
UserCnt: 20,
//IP: "",
// Port: 0,
Friends: 1,
}
}
type FriendInfo struct {
BlackInfo
TimePoke uint32
}
type BlackInfo struct {
Userid uint32
//TimePoke uint32
}
// func Refurh() {
// l.Lock()
// defer l.Unlock()
// GetServerInfoList = GetServerInfoList1()
// }
// func GetServer() []ServerInfo {
// l.RLock()
// defer l.RUnlock()
// return GetServerInfoList
// }
// var GetServerInfoList = GetServerInfoList1()
// var l sync.RWMutex