Files
bl/modules/config/model/map_moster_node.go
xinian f16838a916
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refactor: 重构怪物刷新和地图节点配置模型
将怪物刷新配置拆分为独立的 map_monster 和 map_moster_node 模型
新增 mapnode 模型用于管理地图节点配置
优化坑位绑定和刷新规则的数据结构
2026-02-22 07:51:37 +08:00

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package model
import (
"blazing/cool"
)
const (
TableNameMapPit = "config_map_pit" // 地图坑位配置表(记录坑位归属、类型、属性、关联刷新规则等)
)
// MapPit 地图坑位核心配置模型参照MonsterRefresh实现风格
type MapPit struct {
*BaseConfig // 复用通用基础配置ID/创建时间/更新时间等)
PitName string `gorm:"type:varchar(100);default:'';comment:'坑位名称'" json:"pit_name"`
RefreshID []int `gorm:"type:int[];comment:'关联刷新规则ID列表'" json:"refresh_id"`
//最小等级
MinLevel int `gorm:"type:int;default:0;comment:'最小等级'" json:"min_level"`
//最大等级
MaxLevel int `gorm:"type:int;default:0;comment:'最大等级'" json:"max_level"`
Script string `gorm:"type:text;not null;comment:'刷新脚本JS格式对应前端编辑器配置'" json:"value"`
}
// TableName 指定MapPit对应的数据库表名遵循原模型规范
func (*MapPit) TableName() string {
return TableNameMapPit
}
// GroupName 指定表所属的分组(保持和原模型一致)
func (*MapPit) GroupName() string {
return "default"
}
// NewMapPit 创建一个新的MapPit实例初始化通用BaseConfig
func NewMapPit() *MapPit {
return &MapPit{
BaseConfig: NewBaseConfig(),
}
}
// init 初始化表结构(程序启动时自动创建/同步表)
func init() {
cool.CreateTable(&MapPit{})
}