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# Boss ScriptHookAction接入说明
日期2026-04-05
## 1. 执行流程
1. 先执行战斗效果链 `HookAction()`
2. 执行脚本 `hookAction(hookaction)`
3. 用脚本返回值决定是否继续出手
4. 脚本可直接调用 Go 绑定函数`useSkill()``switchPet()`
## 2. JS 可调用的 Go 函数
1. `useSkill(skillId: number)`
2. `switchPet(catchTime: number)`
## 3. `hookaction` 参数字段
基础字段
1. `hookaction.hookaction: boolean`
2. `hookaction.round: number`
3. `hookaction.is_first: boolean`
4. `hookaction.our: { pet_id, catch_time, hp, max_hp } | null`
5. `hookaction.opp: { pet_id, catch_time, hp, max_hp } | null`
6. `hookaction.skills: Array<{ skill_id, pp, can_use }>`
AttackValue 映射字段重点
1. `hookaction.our_attack`
2. `hookaction.opp_attack`
结构
```ts
{
skill_id: number;
attack_time: number;
is_critical: number;
lost_hp: number;
gain_hp: number;
remain_hp: number;
max_hp: number;
state: number;
offensive: number;
status: number[]; // 对应 AttackValue.Status[20]
prop: number[]; // 对应 AttackValue.Prop[6]
}
```
其中
- `prop` 索引`[攻, 防, 特攻, 特防, 速度, 命中]`
- 对应值 `> 0` 代表强化`< 0` 代表下降`0` 代表无变化
返回值
- `true`继续行动
- `false`阻止行动
- 不返回默认回退到 `hookaction.hookaction`
## 4. 脚本示例
### 4.1 判断对方是否存在强化你问的这个
```js
function hookAction(hookaction) {
if (!hookaction.hookaction) return false;
var oppAtk = hookaction.opp_attack;
var oppHasBuff = false;
if (oppAtk && oppAtk.prop) {
for (var i = 0; i < oppAtk.prop.length; i++) {
if (oppAtk.prop[i] > 0) {
oppHasBuff = true;
break;
}
}
}
if (oppHasBuff) {
// 对方有强化时,放一个针对技能
useSkill(5001);
return true;
}
return true;
}
```
### 4.2 判断对方是否有异常状态
```js
function hookAction(hookaction) {
if (!hookaction.hookaction) return false;
var oppAtk = hookaction.opp_attack;
var hasStatus = false;
if (oppAtk && oppAtk.status) {
for (var i = 0; i < oppAtk.status.length; i++) {
if (oppAtk.status[i] > 0) {
hasStatus = true;
break;
}
}
}
if (!hasStatus) {
// 没有异常时尝试上异常
useSkill(6002);
}
return true;
}
```
## 5. Monaco 类型提示
```ts
import * as monaco from "monaco-editor";
monaco.languages.typescript.javascriptDefaults.setCompilerOptions({
allowNonTsExtensions: true,
checkJs: true,
target: monaco.languages.typescript.ScriptTarget.ES2020,
});
monaco.languages.typescript.javascriptDefaults.addExtraLib(
`
interface BossHookPetContext {
pet_id: number;
catch_time: number;
hp: number;
max_hp: number;
}
interface BossHookSkillContext {
skill_id: number;
pp: number;
can_use: boolean;
}
interface BossHookAttackContext {
skill_id: number;
attack_time: number;
is_critical: number;
lost_hp: number;
gain_hp: number;
remain_hp: number;
max_hp: number;
state: number;
offensive: number;
status: number[];
prop: number[];
}
interface BossHookActionContext {
hookaction: boolean;
round: number;
is_first: boolean;
our: BossHookPetContext | null;
opp: BossHookPetContext | null;
skills: BossHookSkillContext[];
our_attack: BossHookAttackContext | null;
opp_attack: BossHookAttackContext | null;
}
declare function hookAction(hookaction: BossHookActionContext): boolean;
declare function HookAction(hookaction: BossHookActionContext): boolean;
declare function hookaction(hookaction: BossHookActionContext): boolean;
declare function useSkill(skillId: number): void;
declare function switchPet(catchTime: number): void;
`,
"ts:boss-script.d.ts"
);
```
## 6. 后端代码
- 脚本执行器与函数绑定`modules/config/model/boss_pet.go`
- AI 出手转发与上下文构建`logic/service/fight/input/ai.go`