Files
bl/modules/blazing/controller/admin/monster_get.go
昔念 77f3d153c6 ```
fix(monster): 调整闪光宠物生成概率并修复时间种子问题

将闪光宠物的生成条件从 `grand.Meet(1, 100)` 修改为 `grand.Meet(30, 100)`,
同时为 `RandSHiny` 方法增加时间偏移参数以提升随机性。

此外,修正了登录任务判断逻辑中的索引范围错误,字段命名优化以及部分冗余代码清理。
```
2025-12-14 23:28:28 +08:00

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package admin
import (
"blazing/cool"
"blazing/modules/blazing/model"
"blazing/modules/blazing/service"
"context"
"github.com/gogf/gf/v2/frame/g"
)
type PetBagController struct {
*cool.Controller
}
type PetGetReq struct {
g.Meta `path:"/genpet" method:"POST"`
// 新增:精灵相关参数(完全对齐自定义表单配置)
PetTypeId int `json:"petTypeId" v:"required|min:1" comment:"精灵类型ID必填正整数最小1无0或负数类型对应GenPetInfo的id参数"`
IndividualValue int `json:"individualValue" v:"required|between:-1,31" comment:"精灵个体值,必填,范围-1~31-1表示随机生成满个体0~31为固定值决定基础属性上限"`
NatureId int `json:"natureId" v:"required|between:-1,24" comment:"精灵性格ID必填范围-1~24-1表示随机0~24对应25种固定性格影响属性加成"`
AbilityTypeEnum int `json:"abilityTypeEnum" v:"required|min:-1" comment:"精灵特性类型ID必填最小值-1-1表示随机选择1个特性0及以上为固定特性ID需与PlayerEffectMAP匹配"`
IsShiny int `json:"isShiny" v:"min:-1" comment:"精灵异色闪光ID必填最小值-1-1表示随机0及以上为固定异色状态稀有精灵特殊外观/属性原表单hidden但需保留必填逻辑"`
Level int `json:"level" v:"required|between:1,100" comment:"精灵等级必填范围1~100常规游戏等级上限影响精灵当前属性强度"`
}
func init() {
var task_info_controller = &PetBagController{
&cool.Controller{
Prefix: "/admin/monster/bag",
Api: []string{"Delete", "Update", "Info", "List", "Page"},
Service: service.NewPetService(0), //因为page已经过滤所以这里需要改成0
},
}
// 注册路由
cool.RegisterController(task_info_controller)
}
func (c *PetBagController) GetSession(ctx context.Context, req *PetGetReq) (res *cool.BaseRes, err error) {
var (
admin = cool.GetAdmin(ctx)
//r = g.RequestFromCtx(ctx)
)
t := model.GenPetInfo(
req.PetTypeId, req.IndividualValue, req.NatureId, req.AbilityTypeEnum, req.Level, nil)
service.NewUserService(uint32(admin.UserId)).Pet.PetAdd(t)
return
}