package admin import ( "blazing/cool" "blazing/modules/blazing/model" "blazing/modules/blazing/service" "context" "github.com/gogf/gf/v2/frame/g" ) type PetBagController struct { *cool.Controller } type PetGetReq struct { g.Meta `path:"/genpet" method:"POST"` // 新增:精灵相关参数(完全对齐自定义表单配置) PetTypeId int `json:"petTypeId" v:"required|min:1" comment:"精灵类型ID,必填,正整数(最小1,无0或负数类型),对应GenPetInfo的id参数"` IndividualValue int `json:"individualValue" v:"required|between:-1,31" comment:"精灵个体值,必填,范围-1~31(-1表示随机生成满个体,0~31为固定值,决定基础属性上限)"` NatureId int `json:"natureId" v:"required|between:-1,24" comment:"精灵性格ID,必填,范围-1~24(-1表示随机,0~24对应25种固定性格,影响属性加成)"` AbilityTypeEnum int `json:"abilityTypeEnum" v:"required|min:-1" comment:"精灵特性类型ID,必填,最小值-1(-1表示随机选择1个特性,0及以上为固定特性ID,需与PlayerEffectMAP匹配)"` IsShiny int `json:"isShiny" v:"min:-1" comment:"精灵异色(闪光)ID,必填,最小值-1(-1表示随机,0及以上为固定异色状态,稀有精灵特殊外观/属性),原表单hidden但需保留必填逻辑"` Level int `json:"level" v:"required|between:1,100" comment:"精灵等级,必填,范围1~100(常规游戏等级上限,影响精灵当前属性强度)"` } func init() { var task_info_controller = &PetBagController{ &cool.Controller{ Prefix: "/admin/monster/bag", Api: []string{"Delete", "Update", "Info", "List", "Page"}, Service: service.NewPetService(0), //因为page已经过滤,所以这里需要改成0 }, } // 注册路由 cool.RegisterController(task_info_controller) } func (c *PetBagController) GetSession(ctx context.Context, req *PetGetReq) (res *cool.BaseRes, err error) { var ( admin = cool.GetAdmin(ctx) //r = g.RequestFromCtx(ctx) ) t := model.GenPetInfo( req.PetTypeId, req.IndividualValue, req.NatureId, req.AbilityTypeEnum, req.Level, nil) service.NewUserService(uint32(admin.UserId)).Pet.PetAdd(t) return }