Files
bl/modules/config/model/tower_110.go
昔念 81c16590d6 ```
feat(pet): 实现宠物展示功能和稀有宠物塔配置

- 添加PetDisplay字段到Player结构体,用于管理宠物展示状态
- 实现PlayerShowPet方法,支持宠物展示逻辑,包括设置展示标识、
  检查宠物存在性并返回相应错误码
- 在Space中添加RefreshUserInfo方法,用于刷新用户信息并应用
  宠物展示信息到SimpleInfo
- 扩展SimpleInfo结构体,添加PetRide字段用于宠物骑乘标识
2026-04-01 02:48:09 +08:00

105 lines
2.0 KiB
Go

package model
import (
"blazing/cool"
)
const (
TableNameRarePetTowerConfig = "config_tower_1"
TableNamedARKTowerConfig = "config_tower_110"
TableNameTrialTowerConfig = "config_tower_500"
TableNameBraveTowerConfig = "config_tower_600"
)
type BaseTowerConfig struct {
*BaseConfig
Name string `gorm:"type:varchar(100);default:'';comment:'name'" json:"name" description:"name"`
TowerLevel uint32 `gorm:"not null;default:0;uniqueIndex;comment:'tower level'" json:"tower_level"`
BossIds []uint32 `gorm:"type:jsonb;comment:'boss ids'" json:"boss_ids"`
}
func NewBaseTowerConfig() *BaseTowerConfig {
return &BaseTowerConfig{
BaseConfig: NewBaseConfig(),
}
}
type Tower1Config struct {
*BaseTowerConfig
}
type Tower110Config struct {
*BaseTowerConfig
}
type Tower500Config struct {
*BaseTowerConfig
}
type Tower600Config struct {
*BaseTowerConfig
}
func (*Tower1Config) TableName() string {
return TableNameRarePetTowerConfig
}
func (*Tower1Config) GroupName() string {
return "default"
}
func New1TowerConfig() *Tower1Config {
return &Tower1Config{
BaseTowerConfig: NewBaseTowerConfig(),
}
}
func (*Tower110Config) TableName() string {
return TableNamedARKTowerConfig
}
func (*Tower110Config) GroupName() string {
return "default"
}
func New110TowerConfig() *Tower110Config {
return &Tower110Config{
BaseTowerConfig: NewBaseTowerConfig(),
}
}
func (*Tower500Config) TableName() string {
return TableNameTrialTowerConfig
}
func (*Tower500Config) GroupName() string {
return "default"
}
func New500TowerConfig() *Tower500Config {
return &Tower500Config{
BaseTowerConfig: NewBaseTowerConfig(),
}
}
func (*Tower600Config) TableName() string {
return TableNameBraveTowerConfig
}
func (*Tower600Config) GroupName() string {
return "default"
}
func New600TowerConfig() *Tower600Config {
return &Tower600Config{
BaseTowerConfig: NewBaseTowerConfig(),
}
}
func init() {
cool.CreateTable(&Tower1Config{})
cool.CreateTable(&Tower110Config{})
cool.CreateTable(&Tower500Config{})
cool.CreateTable(&Tower600Config{})
}