新增 github.com/xiaoqidun/limit 依赖,替换原有的全局速率限制器, 实现针对客户端 IP 的细粒度限流控制。在服务启动时初始化限流器, 并在程序退出前确保后台任务正确停止。同时更新 go.work 和 login/go.sum 文件以包含新的依赖项。此外,在 logic/main.go 中添加了主玩家数据 保存逻辑以确保服务关闭时数据持久化。
63 lines
1.2 KiB
Go
63 lines
1.2 KiB
Go
package main
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import (
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"fmt"
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"os"
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"runtime"
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_ "github.com/gogf/gf/contrib/nosql/redis/v2"
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"github.com/gogf/gf/v2/os/gproc"
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_ "blazing/contrib/drivers/pgsql"
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"blazing/logic/service/fight"
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"blazing/logic/service/player"
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"blazing/cool"
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//"blazing/o/service"
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"net/http"
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_ "net/http/pprof"
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"github.com/gogf/gf/v2/os/gctx"
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)
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func PprofWeb() {
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runtime.SetMutexProfileFraction(1) // (非必需)开启对锁调用的跟踪
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runtime.SetBlockProfileRate(1) // (非必需)开启对阻塞操作的跟踪
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err := http.ListenAndServe(":9909", nil)
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if err != nil {
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panic(err)
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}
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}
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func signalHandlerForMain(sig os.Signal) {
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fight.Fightpool.Release()
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player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
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value.Save()
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return true
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})
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fmt.Println("MainProcess is shutting down due to signal:", sig.String())
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}
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func main() {
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if cool.IsRedisMode {
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go cool.ListenFunc(gctx.New())
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}
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go Start(cool.Config.PortBL) //注入service
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if cool.Config.PortBL == 1 { //只分析1服务器的
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go PprofWeb()
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}
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fmt.Println("Process start, pid:", os.Getpid())
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gproc.AddSigHandlerShutdown(
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signalHandlerForMain,
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)
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gproc.Listen()
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}
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