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d9d47b8d2182b9a0fb14b578cf6a3e4faa1c8d4d
bl
/
logic
/
service
/
fight
/
input
History
1
2d187e4474
refactor(fight/effect): 实现Effect9的BeforeSkill逻辑,新增Min泛型函数并优化效果叠加处理
2025-09-24 22:20:59 +00:00
..
attr.go
refactor(fight/effect): 实现伤害计算加区和乘区逻辑,优化精灵切换效果清除机制
2025-09-24 21:39:57 +00:00
Capture.go
feat(capture): 重构捕捉系统,实现状态倍率计算和保底机制
2025-09-21 14:56:37 +00:00
effecti.go
refactor(fight/effect): 实现伤害计算加区和乘区逻辑,优化精灵切换效果清除机制
2025-09-24 21:39:57 +00:00
input.go
refactor(fight/effect): 统一效果初始化接口,重构效果类型管理并优化参数传递逻辑
2025-09-24 16:36:32 +00:00
nodemanger.go
refactor(fight/effect): 实现Effect9的BeforeSkill逻辑,新增Min泛型函数并优化效果叠加处理
2025-09-24 22:20:59 +00:00