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d9d47b8d2182b9a0fb14b578cf6a3e4faa1c8d4d
bl
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logic
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service
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fight
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info
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1
29d485fde5
refactor(fight/effect): 重构效果触发机制,统一OnHit接口并优化伤害结算流程
2025-09-24 18:53:54 +00:00
..
battle.go
refactor(fight): 重构战斗结束逻辑,统一使用Over方法处理逃跑、掉线和超时情况
2025-09-23 16:42:10 +00:00
BattlePetEntity.go
refactor(fight/effect): 重构Effect62技能结束逻辑,修复隐藏状态判断并新增死亡处理
2025-09-23 19:38:08 +00:00
BattleSkillEntity.go
refactor(fight/input): 将CalculatePower方法从SkillEntity移至Input并优化参数传递
2025-09-23 23:33:15 +00:00
ctx.go
feat(capture): 重构捕捉系统,实现状态倍率计算和保底机制
2025-09-21 14:56:37 +00:00
info.go
refactor(fight/effect): 重构效果触发机制,统一OnHit接口并优化伤害结算流程
2025-09-24 18:53:54 +00:00