Files
bl/logic/service/fight/battle/skill/effect/effect_test.go
昔念 d7b4fb88c8 refactor(logic): 删除战斗系统相关代码
- 移除 battle 目录下的所有文件
- 删除 fight/battle 目录及其内容
- 更新 go.mod 和 go.sum 文件,移除相关依赖
2025-08-25 01:48:42 +08:00

41 lines
875 B
Go

package effect
import (
"fmt"
"testing"
"time"
)
func Test_mainTT(t *testing.T) {
battle := NewBattle()
player := &Player{ID: "player1"}
container := NewEffectContainer("container1", []*Effect{
{
ID: "startEffect",
Priority: 10,
Triggers: []EnumEffectTrigger{EffectTrigger.TurnStart},
Apply: func(ctx *EffectContext, next func()) {
fmt.Println("回合开始效果: 增加护盾")
next()
},
},
{
ID: "endEffect",
Priority: 5,
Triggers: []EnumEffectTrigger{EffectTrigger.TurnEnd},
Apply: func(ctx *EffectContext, next func()) {
fmt.Println("回合结束效果: 恢复怒气")
next()
},
},
}, battle, player)
for i := 0; i < 2; i++ {
battle.NextTurn([]*EffectContainer{container})
time.Sleep(500 * time.Millisecond)
}
fmt.Println("测试 BattleMode 枚举:", BattleMode.PVE, BattleMode.PVP)
}