package effect import ( "fmt" "testing" "time" ) func Test_mainTT(t *testing.T) { battle := NewBattle() player := &Player{ID: "player1"} container := NewEffectContainer("container1", []*Effect{ { ID: "startEffect", Priority: 10, Triggers: []EnumEffectTrigger{EffectTrigger.TurnStart}, Apply: func(ctx *EffectContext, next func()) { fmt.Println("回合开始效果: 增加护盾") next() }, }, { ID: "endEffect", Priority: 5, Triggers: []EnumEffectTrigger{EffectTrigger.TurnEnd}, Apply: func(ctx *EffectContext, next func()) { fmt.Println("回合结束效果: 恢复怒气") next() }, }, }, battle, player) for i := 0; i < 2; i++ { battle.NextTurn([]*EffectContainer{container}) time.Sleep(500 * time.Millisecond) } fmt.Println("测试 BattleMode 枚举:", BattleMode.PVE, BattleMode.PVP) }